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I don't remember if our server had this issue, but here's the listing for what can make the server show up as Hardcore at the moment.

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There has been a problem on servers which automatically switches them to Hardcore. The server settings showed below will make your server HC.

If any of these settings exist, a server will display as Hardcore:

isHardcore = true
infoFriendlyFire = true
infoAutoBalance = false
infoKillCam = false
infoMiniMap = false
infoCrosshair = false
info3DSpotting = false
infoMiniMapSpotting = false
info3PersonVehicleCameras = false

We are going to implement a colour coding scheme in the next client which will differentiate between a normal server (default settings) and a modified server (Hardcore)

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Also below is the exact changes to weapons.  I think someone point it out already, but now it can be easy to find.

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As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

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LMG and pistol changes sound good...

Quote:Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

lulz

Quote:Increased the repair and overheat speeds of the Power Tool.

like they need to repair faster :-\

Quote:Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets.

>Sad >Sad >Sad
(04-22-2010, 11:09 AM)Versus-pwny- link Wrote: [ -> ]
Quote:Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets.

>Sad >Sad >Sad


Hey, that reminds me of how things went in planetside over time with aircraft, get ready for at least two more rounds of nerfs before things are "in balance", never mind that no one has ever won a war without air superiority.  :-\
The M9-3 is actually pretty fun now.
(04-22-2010, 11:20 AM)Caffeine link Wrote: [ -> ][quote author=Versus-pwny- link=topic=4519.msg148306#msg148306 date=1271952563]

Quote:Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets.

>Sad >Sad >Sad


Hey, that reminds me of how things went in planetside over time with aircraft, get ready for at least two more rounds of nerfs before things are "in balance", never mind that no one has ever won a war without air superiority.  :-\
[/quote]

tracer darts were next to impossible to hit a chopper with if it wasn't either damn near hovering still, or 20' off the ground.
(04-22-2010, 11:25 AM)Kirby, the Axe Zealot link Wrote: [ -> ][quote author=Caffeine link=topic=4519.msg148308#msg148308 date=1271953216]
[quote author=Versus-pwny- link=topic=4519.msg148306#msg148306 date=1271952563]

Quote:Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets.

>Sad >Sad >Sad


Hey, that reminds me of how things went in planetside over time with aircraft, get ready for at least two more rounds of nerfs before things are "in balance", never mind that no one has ever won a war without air superiority.  :-\
[/quote]

tracer darts were next to impossible to hit a chopper with if it wasn't either damn near hovering still, or 20' off the ground.
[/quote]
yeah pretty much
i'm just speaking from my perspective as someone who loves helicopters

from a game balance perspective, i'll agree that they did need a boost in speed, and the AA guns should definitely do more damage to infantry and maybe a little bit more to helicopters, but don't make helicopters both weaker and easier to take down at the same time :-\
The patch may have made lag and hit detection worse. I opened a ticket in NFO based on the issues we were having and it doesn't seem to be on their end but they said they were getting lots of lag complaints since R11.
(04-22-2010, 11:44 AM)Versus-pwny- link Wrote: [ -> ]i'm just speaking from my perspective as someone who loves helicopters

from a game balance perspective, i'll agree that they did need a boost in speed, and the AA guns should definitely do more damage to infantry and maybe a little bit more to helicopters, but don't make helicopters both weaker and easier to take down at the same time :-\
just do a barrel roll
or equip the vehicle smoke package
how does smoke help helicopters
(04-22-2010, 12:24 PM)Versus-pwny- link Wrote: [ -> ]how does smoke help helicopters

It removes tracer darts
that makes no sense at all but ok
u should have watched the video about tracer darts...
(04-22-2010, 12:47 PM)Duck link Wrote: [ -> ]u should have watched the video about tracer darts...
tracers come off with smoke or an explosion removing a body panel they're attached to

Vandamguy

(04-22-2010, 12:55 PM)zaneyard link Wrote: [ -> ][quote author=Duck link=topic=4519.msg148334#msg148334 date=1271958427]
u should have put C4 on your own chopper
[/quote]

(04-22-2010, 01:39 PM)Kirby, the Axe Zealot link Wrote: [ -> ]tracers come off with an explosion removing a body panel they're attached to
u should have flipped a chopper with 4 people in it

oh wait we already did that
(04-22-2010, 03:03 PM)lil d link Wrote: [ -> ]u should have flipped a chopper with 4 people in it

oh wait we already did that

lol that was funny.
smoke sounds pretty sick on the helicopter to me dude theyll just think its a cloud
(04-22-2010, 04:19 PM)Tim link Wrote: [ -> ]smoke sounds pretty sick on the helicopter to me dude theyll just think its a cloud


'cept the smoke is launched grenade style, doesn't make you Lakitu =p
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