Aww, no little blurbs? I liked the little blurbs.
(08-01-2010, 08:19 PM)Neptune link Wrote: [ -> ]Aww, no little blurbs? I liked the little blurbs.
No one ever clicks on the map links to download them....so there's your incentive
Also I was in a hurry, I'll think of something tomorrow....
No! I wanted to play that Cargoner map. Oh well, I'll try to slip a underdog-vote the next day.
asdf
My friends decided to go drinking tonight, won't be there.
Enjoy runway, it's fun.
those maps were bad and you should feel bad
(08-03-2010, 09:35 PM)Didzo link Wrote: [ -> ]I raged.
Hey look, the grass is green, sky is blue and birds fly.
I liked them for the most part. Redship needs all that feedback to the guy tho. And Runway. I was disappoint, as it lacked planes.
Cargoner and Runway Rotation plz.
(08-03-2010, 10:27 PM)PyroZombie link Wrote: [ -> ]Cargoner and Runway Rotation plz.
And this is why you're a 'tard.
I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.
Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.
That first one was pretty good though up until the sniper/engie fest though.
(08-03-2010, 11:21 PM)Didzo link Wrote: [ -> ][quote author=PyroZombie link=topic=4864.msg167543#msg167543 date=1280892420]
Cargoner and Runway Rotation plz.
And this is why you're a 'tard.
[/quote]Hey, is that how we talk to nice people didzo?
(08-04-2010, 04:39 AM)PyroZombie link Wrote: [ -> ][quote author=Didzo link=topic=4864.msg167550#msg167550 date=1280895672]
[quote author=PyroZombie link=topic=4864.msg167543#msg167543 date=1280892420]
Cargoner and Runway Rotation plz.
And this is why you're a 'tard.
[/quote]Hey, is that how we talk to nice people didzo?
[/quote]
No, of course not.
Unfortunately, you are neither nice, nor a person. You're a 'tard.
Is runway good enough for voting?
(08-04-2010, 01:09 AM)backfire link Wrote: [ -> ]I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.
Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.
That first one was pretty good though up until the sniper/engie fest though.
I still say we need to play that and whatever that horrid graphics map that we played I think on the same night (the one where you coudl easilly get into the spawns and had the final point right outside the door of the spawn) for some FNF and have a retarded map edition
 I don't see why redship has to be so bad though. There's a lot of easy fixes that would go a long way towards balancing it.
Quote:Karrde link=topic=4864.msg167595#msg167595 date=1280947205]
[quote author=backfire link=topic=4864.msg167558#msg167558 date=1280902182]
I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.
Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.
That first one was pretty good though up until the sniper/engie fest though.
I still say we need to play that and whatever that horrid graphics map that we played I think on the same night (the one where you coudl easilly get into the spawns and had the final point right outside the door of the spawn) for some FNF and have a retarded map edition
 I don't see why redship has to be so bad though. There's a lot of easy fixes that would go a long way towards balancing it.
[/quote]
This. Redship has a lot of potential and it's a cool idea. Only problem is that Blu doesn't have a prayer. Solve the balance issues and it would be a pretty badass map.
(08-04-2010, 11:39 AM)Nitrous Oxide link Wrote: [ -> ]Is runway good enough for voting?
Maybe...I thought it was alright, but for pubs....one or two good snipers are going to make for lots and lots of rage