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pl_vesper_b4 - I keep forgetting to take demos for vilepickle, someone yell at me, loudly

ctf_haarp - mmmm....haaaaaaaarp, oh, not the lager

dom_canalzone - Whose bright idea was it to put this in the UGC rotation

pl_cashworks_rc2 - I know we've played this a ton in the past, but damnit, I haven't gotten any time on it in a while...lets end the night in style


Time: 8pm CST
Server: Not Battle.Net
Game: Not Diablo 3

Will we have to log into a battle.net account to play these?
Doesn't matter. Servers are going to be down all day, so no need to bother.
all that retarded amount of time playing cashworks is going to pay off in ugc
Wait, canalzone is seriously going to be played in UGC next season? That's going to be fucking terrible.
(05-15-2012, 07:46 AM)Caffeine link Wrote: [ -> ]Time: 8pm CST
Server: Not Battle.Net
Game: Not Diablo 3

[Image: cI9Yj.gif]

(05-15-2012, 11:01 AM)K2 link Wrote: [ -> ]Wait, canalzone is seriously going to be played in UGC next season? That's going to be fucking terrible.

It's the summer season, not meant to be serious business.
You're seriously going to make me suffer through canalzone in between good maps?

Alright, for canalzone, it's nothing but pan scout.
(05-15-2012, 04:30 PM)Neptune link Wrote: [ -> ]You're seriously going to make me suffer through canalzone in between good maps?

Alright, for canalzone, it's nothing but pan scout.

I have no pan.  :'(

I will bring a fish. It will be a fish fry. Everyone will be eating fish and bludgeoning each-other to death.
rude

downloading canalzone now :/

using 7zip to unpack the bz2 into the plain bsp  Tongue
Yay, they're playing canalzone in UGC!  Tongue

Regardless, how'd Vesper go this Tuesday?  I have some things I'm going to change in it for after the TF2maps.net contest already, but additional testing welcome.
(05-17-2012, 08:39 AM)vilepickle link Wrote: [ -> ]Yay, they're playing canalzone in UGC!  Tongue

Regardless, how'd Vesper go this Tuesday?  I have some things I'm going to change in it for after the TF2maps.net contest already, but additional testing welcome.

I have a demo to send to you tonight when I get off of work, overall I still think the 2nd point is the hardest, not necessarily a bad thing though, 2 -> 3 always seems to be a roll, and hard to contest, and the last point once you get the cart near the garage its done, defenders can't do anything about it.
Cool.  I'm going to attempt to smooth out the second point difficulty a bit.  The ideal goal would probably be to make it a little difficult there and then gradually make the last point the hardest.  Offense probably has too much advantage on last due to the catwalks.