10-23-2012, 02:12 PM
Because Mann Up games, Especially expert games, have a tendency to eat up time, I'm setting up a thread for the scheduling of games.
Rules/guidelines
In order to prevent people from having to leave midround, I am scheduling games two hours in advance for the lower difficulties, and a day in advance for expert(as expert missions can easily break three hours at times).
After the 6 main slots are filled for each game, other players are free to sign for alternate slots in case someone cannot make it.
Start times will be FIRM. If you are not ready for the game, or not responding on Steam, your slot will be passed to the next alternate in line for your class.
Signup slots will be done by class for each round; meaning if a round is best done with a scout, demo, pyro, engie, and the scout and demo slots need filled, but two demos signup before a scout, the scout still gets first slot.
For slot disputes, priority will be determined by experience, tour progress, and whether or not you have a surplus voucher.
It's time to Mann Up cunts.
Rules/guidelines
In order to prevent people from having to leave midround, I am scheduling games two hours in advance for the lower difficulties, and a day in advance for expert(as expert missions can easily break three hours at times).
After the 6 main slots are filled for each game, other players are free to sign for alternate slots in case someone cannot make it.
Start times will be FIRM. If you are not ready for the game, or not responding on Steam, your slot will be passed to the next alternate in line for your class.
Signup slots will be done by class for each round; meaning if a round is best done with a scout, demo, pyro, engie, and the scout and demo slots need filled, but two demos signup before a scout, the scout still gets first slot.
For slot disputes, priority will be determined by experience, tour progress, and whether or not you have a surplus voucher.
It's time to Mann Up cunts.