exanimo
07-06-2008, 03:32 AM
So I decided to make a thread dedicated to my map that's in development. It was under wraps for a while, but I don't know why it was, no reason really, it can only help the process by sharing it with others, Trace and Niceguy really helped a lot, so I figured I should share it here. I hope the photos don't bog down the forums too much!
The layout of this isn't as organized as it should be (photos don't show the basic idea of the map)
Pwny Express has been a project based off a nearly one year old idea. I was discussing making a map with one of my roommates (impedance, you may know him (Jaebol is the other roommate, don't know if you remember him either) when TF2 first came out. We
thought a map shaped like an "H" would be pretty neat, with control points at the ends of the letter and one in the middle. I thought of extending it a bit and adding 2 more control points and connecting a little upside down "T" at either end of the "H" (Making maps is
as easy as the ABCs);
(Red circles are control points)
So I began to draw out the idea. I don't have a scanner but it looked something like this (not really -- I promise my handwriting is better);
(Circles are the capture points). It will just be copied and flipped.
So the idea:
A 7 point control point map. 30 second setup time, cap the middle to unlock the next two points. The last home point can only be unlocked after capturing the previous 2. To balance it, the right capture point will be more open to cap, but close quartered for difficult capturing. The left control point, more open, but harder to get to the capture point (rocket jump/alternate route). I wanted it to play like a mixture of well/gravel pit/dustbowl. It would also be set up at night. There are no good outdoor maps that feature night time-ness.
So then, CP_TEH_GREAT_H was underway!
I had a little bit of Hammer experience, so I thought I'd give it a go.
The funny thing about hammer/TF2 is the weird proportions between what you see in first person and how someone else sees a model. So my first attempt was really big, complete total fail. I tested it with Fail, Caff, Spore and a few others. Loads of errors, terrible gameplay, just awful. Nothing played how I wanted. I would work on little things for so long that I thought would change gameplay and found that it had no change at all. It must be said I had a lot of fun with the ridiculously high skybox (As you can see in the following photos) I made just to fool around with. Launching ubered demomen with 8 stickies to the limit that Hammer allowed was a complete and total blast.
May CP_TEH_GREAT_H rest in peace;
(Home Cap Point)
(Left Point)
(Right Point)
(Middle Point)
(Rendered Middle Point)
The layout of this isn't as organized as it should be (photos don't show the basic idea of the map)
Pwny Express has been a project based off a nearly one year old idea. I was discussing making a map with one of my roommates (impedance, you may know him (Jaebol is the other roommate, don't know if you remember him either) when TF2 first came out. We
thought a map shaped like an "H" would be pretty neat, with control points at the ends of the letter and one in the middle. I thought of extending it a bit and adding 2 more control points and connecting a little upside down "T" at either end of the "H" (Making maps is
as easy as the ABCs);
(Red circles are control points)
So I began to draw out the idea. I don't have a scanner but it looked something like this (not really -- I promise my handwriting is better);
(Circles are the capture points). It will just be copied and flipped.
So the idea:
A 7 point control point map. 30 second setup time, cap the middle to unlock the next two points. The last home point can only be unlocked after capturing the previous 2. To balance it, the right capture point will be more open to cap, but close quartered for difficult capturing. The left control point, more open, but harder to get to the capture point (rocket jump/alternate route). I wanted it to play like a mixture of well/gravel pit/dustbowl. It would also be set up at night. There are no good outdoor maps that feature night time-ness.
So then, CP_TEH_GREAT_H was underway!
I had a little bit of Hammer experience, so I thought I'd give it a go.
The funny thing about hammer/TF2 is the weird proportions between what you see in first person and how someone else sees a model. So my first attempt was really big, complete total fail. I tested it with Fail, Caff, Spore and a few others. Loads of errors, terrible gameplay, just awful. Nothing played how I wanted. I would work on little things for so long that I thought would change gameplay and found that it had no change at all. It must be said I had a lot of fun with the ridiculously high skybox (As you can see in the following photos) I made just to fool around with. Launching ubered demomen with 8 stickies to the limit that Hammer allowed was a complete and total blast.
May CP_TEH_GREAT_H rest in peace;
(Home Cap Point)
(Left Point)
(Right Point)
(Middle Point)
(Rendered Middle Point)