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http://www.wegame.com/watch/TF2_Hitboxes/

This video is a bit misleading but will at least let you see some of the challenges created by lag, if your curious go to the following:

http://developer.valvesoftware.com/wiki/...Networking
http://developer.valvesoftware.com/wiki/...mpensation

Lag compensation is on by default in TF2
Well that sucks, I konw Ive given people a bloody head with the sniper, and they didnt die but I didnt think it was this bad. Maybe it isnt the unusual, Ive never seen another games hitboxes shown like that (except fighters where I study hit boxes RELIGIOUSLY).
This is quite typical for a source game... it's mostly to counteract lag and it works for that. This is a hard problem to tackle.
Did the connection issue get fixed? I know there was an update, but all I heard was that it fixed the intel falling through the floor (happens in 2fort all the time).
knowing all source games ahave this problem,  I'm not even a bit surprised, for the number of times I died behind a wall  as a scout and having a backstab not work as a spy. I this last concern, this is why a pyro owns so much  now with the backburner, because  it barely relies on it.
So do we have the lag compensation on or off on our servers?
(07-09-2008, 09:08 AM)NiceGuy link Wrote: [ -> ]So do we have the lag compensation on or off on our servers?

It's a client side variable, so you set it on your machine.  I don't know if it is on by default or not though ???
(07-09-2008, 09:18 AM)Surf314 link Wrote: [ -> ][quote author=NiceGuy link=topic=778.msg20065#msg20065 date=1215612510]
So do we have the lag compensation on or off on our servers?

It's a client side variable, so you set it on your machine.  I don't know if it is on by default or not though ???
[/quote]

Oh. That's good to know. Can I run the command in the console or do I need to put it into a text file somewhere (and if so, where)?
this video is slightly misleading as he is playing in a lag free enviroment and the commands are meant for a typical server play.

http://developer.valvesoftware.com/wiki/...Networking

this may explain a little better.
(07-09-2008, 08:15 AM)jdub28 link Wrote: [ -> ]Did the connection issue get fixed? I know there was an update, but all I heard was that it fixed the intel falling through the floor (happens in 2fort all the time).

It should be fixed, havent played since. It was in the release notes though.
(07-09-2008, 09:29 AM)korkesh link Wrote: [ -> ]this video is slightly misleading as he is playing in a lag free enviroment and the commands are meant for a typical server play.

http://developer.valvesoftware.com/wiki/...Networking

this may explain a little better.

It seems that lag compensation is already on by default, so this video seems to be at least presented in such a way to create controversy.

But if you want to make sure type "cl_lagcompensation 1" in your console.
(07-09-2008, 09:43 AM)Surf314 link Wrote: [ -> ][quote author=korkesh link=topic=778.msg20072#msg20072 date=1215613744]
this video is slightly misleading as he is playing in a lag free enviroment and the commands are meant for a typical server play.

http://developer.valvesoftware.com/wiki/...Networking

this may explain a little better.

It seems that lag compensation is already on by default, so this THREAD seems to have been created in such a way to create controversy.

I'm a stupid homo
[/quote]

Glad you admitted you were wrong 8)
I don't like it when duck posts without getting a good night's sleep.

Also you will notice I edited the top post to reflect all the new information.

Neonie

That explains so much...
Sigh..this already happened with CS:S. People just wanting attention by creating controversy. There is nothing wrong with the damn hitboxes.
Now if only gears of war could get this...  :Smile
the hitboxes are a bit fucked, cause I have headshotted people, and there is blood on the model, but it did not even hurt them o.o