rumsfald
07-12-2008, 02:35 PM
June 29th, First Contact
Dear diary:
Two days earlier, Kor announced his selections for first SACK. Some SACKers discussed doing an initial get-together during the weekend, like a practice, or a scrim against other BRBu, or something to get our feet wet. I thought that would be a good idea, so I proposed a date and time, even though I didnât have any ideas what to do at that date and time. I guess I kinda assumed that when we all met, for the first time as a team, we would somehow come together magically.
Well, diary, things didnât happen that way. Not having a challenger, there was nothing to practice towards. No opponent. No map. No teamsize.Â
Thank goodness Caffeine was there. You see, diary, Caffeine has obviously been to camp before. He said he knew some people in one of the other cabins, and he would just hop over there via IRC and get us a friendly match going. Some were skeptical about that happinging fast, and I admit to you, diary, I was one of those skeptics. But sure enough within 5 minutes he found a match.Â
It was against clan CN (I think) on the Control Point server (dunno if they are a sub-clan or something).
CN wanted to play 6v6. I have to be honest, diary, I didnât play in that match. I was a bit nervous so I went and puked in the bushes behind the Camp Counselorâs cabin. Hopefully, those that played in the 6v6 will post any sage advice the learned here.  But I hear we held our own.
By the time I was done puking, the other cabin wanted to play 8v8. So, myself and another glorious pirate of Kor joined in.
Hereâs what happened: We played on gravelpit. They defended point A, we never capped it, and yes, diary, I always thought B was the easier to defend as well.
***THIS IS WHAT I LEARNED ***
1) The buddy system.Â
I really need to work on staying close to my team-mates. In pubs, I often run out of spawn solo and manage to do something productive. Against an organized team, itâs just slaughter. I really should never go anywhere, on any map without at least 2 and preferably 3 other team-mates.
2) Tournament mode is not the same campfire.
Quick for-instance. In pub mode, if you lose the 2nd cap on Gravelpit, you retreat to fortify C. In Tournament mode, if your team never capped the 2nd point, then you donât retreat to C if B is half-capped because a full cap on B loses you the round. It is a completely different ruleset, and something that cannot become second nature without playing a lot in tournament mode. I need to practice.
3) Class Differences
Why is it called a Scout? Not because it caps points. Their scout was one of their top defensive classes. Not because he/she was better than our scout 1:1. But because their scout roamed around the off-point (in this case, B on gravelpit). This accomplished two things. First, I imagine their scout told the team defending A each and every class that was coming to A and from what route (tunnel from B, tunnel from C). Second, the scout harassed groups of 1 or 2 enough to slow down any scissors attack on A.
Second example, two good demomen completely closed down the tunnels from spawn to A. And with their Scout directing traffic, they could quicky re-adjust to cover the new tunnels. Again, only practice can teach me how differently these classes play.
Well, diary, I am tired and gonna hit the sack. I sure hope that Adam guy in the bunk below me doesnât make the bunk shake again tonight, I need to get some sleep. There is probably a lot more I could write, about the usefulness of offensive snipers, spies, having a dedicated caller, etc, but I am too tired. Maybe others will write what they learned below me, or maybe that is a topic for the future. Goodnight, diary, I canât wait to wake up in the morning and look myself in the mirror to see how this experience has changed me.Â
`Night.
Dear diary:
Two days earlier, Kor announced his selections for first SACK. Some SACKers discussed doing an initial get-together during the weekend, like a practice, or a scrim against other BRBu, or something to get our feet wet. I thought that would be a good idea, so I proposed a date and time, even though I didnât have any ideas what to do at that date and time. I guess I kinda assumed that when we all met, for the first time as a team, we would somehow come together magically.
Well, diary, things didnât happen that way. Not having a challenger, there was nothing to practice towards. No opponent. No map. No teamsize.Â
Thank goodness Caffeine was there. You see, diary, Caffeine has obviously been to camp before. He said he knew some people in one of the other cabins, and he would just hop over there via IRC and get us a friendly match going. Some were skeptical about that happinging fast, and I admit to you, diary, I was one of those skeptics. But sure enough within 5 minutes he found a match.Â
It was against clan CN (I think) on the Control Point server (dunno if they are a sub-clan or something).
CN wanted to play 6v6. I have to be honest, diary, I didnât play in that match. I was a bit nervous so I went and puked in the bushes behind the Camp Counselorâs cabin. Hopefully, those that played in the 6v6 will post any sage advice the learned here.  But I hear we held our own.
By the time I was done puking, the other cabin wanted to play 8v8. So, myself and another glorious pirate of Kor joined in.
Hereâs what happened: We played on gravelpit. They defended point A, we never capped it, and yes, diary, I always thought B was the easier to defend as well.
***THIS IS WHAT I LEARNED ***
1) The buddy system.Â
I really need to work on staying close to my team-mates. In pubs, I often run out of spawn solo and manage to do something productive. Against an organized team, itâs just slaughter. I really should never go anywhere, on any map without at least 2 and preferably 3 other team-mates.
2) Tournament mode is not the same campfire.
Quick for-instance. In pub mode, if you lose the 2nd cap on Gravelpit, you retreat to fortify C. In Tournament mode, if your team never capped the 2nd point, then you donât retreat to C if B is half-capped because a full cap on B loses you the round. It is a completely different ruleset, and something that cannot become second nature without playing a lot in tournament mode. I need to practice.
3) Class Differences
Why is it called a Scout? Not because it caps points. Their scout was one of their top defensive classes. Not because he/she was better than our scout 1:1. But because their scout roamed around the off-point (in this case, B on gravelpit). This accomplished two things. First, I imagine their scout told the team defending A each and every class that was coming to A and from what route (tunnel from B, tunnel from C). Second, the scout harassed groups of 1 or 2 enough to slow down any scissors attack on A.
Second example, two good demomen completely closed down the tunnels from spawn to A. And with their Scout directing traffic, they could quicky re-adjust to cover the new tunnels. Again, only practice can teach me how differently these classes play.
Well, diary, I am tired and gonna hit the sack. I sure hope that Adam guy in the bunk below me doesnât make the bunk shake again tonight, I need to get some sleep. There is probably a lot more I could write, about the usefulness of offensive snipers, spies, having a dedicated caller, etc, but I am too tired. Maybe others will write what they learned below me, or maybe that is a topic for the future. Goodnight, diary, I canât wait to wake up in the morning and look myself in the mirror to see how this experience has changed me.Â
`Night.