11-16-2008, 01:21 PM
Ok, so I'll see if anyone here can come up with an idea. Basically, it's like this: I'm running a Half Life mod that's using certain open GL extensions to create pixel shaders, bump mapping and bloom. According to a checker program, I have all the extensions up and running. By all rights, it should be working. 256 mb geforce 8600m GT running 178.13. Anyone have a history of trouble shooting open GL from user end (or programmer end since Raven can't figure out wtf is going on either - and it's his code)