12-29-2008, 01:32 PM
Because I like to post about things I'm involved with...
http://www.mechlivinglegends.net
BAM!
Anyone remember the old classic Mechwarrior games (based off the old battletech franchise)? How bad-ass it was, how it fused war sim into futuristic Battlemech combat? Remember how Microsoft basically abandoned the franchise after Mechwarrior 4 back in 2001-02?
Well the folks over at Mechwarrior Living Legends sure did. And now we are making a full-blown total conversion mod for Crysis (and Warhead too... eventually).
MWLL is best described as part FPS, part simulator. The game takes place in the Battletech universe. It wasn't easy for the two lead developers to get rights from Microsoft to use this, but they have now acquired a full non-commercial liscense to fully develop the MechWarrior/Battletech I.P. into the first MW game made since 2001-02 (well, mod for Crysis).
The game features giant robotic war machines known as Battlemechs, and depicts the conflicts so famously portrayed in past Battletech games and novels between the Inner Sphere and the Clans. Controlling the mech's requires a lot of skill and knowledge to truely master their abilities. This is where the Simulator part comes in because you have to have good knowledge of various functions of the Mech's and vehicles such as heat level systems, weapon+tonnage balance, and mastery of the Mech's aiming to truly be able to wield it's power.
However, for the first time in MechWarrior history the player will be able to fight alongside the Mech's in a combined arms battle. You can be a battlesuited solider on the ground to capture objectives, be inside a tank, fly VTOL aircraft, or even fly aerospace aircraft.
The focus is on the vehicles, so expect the vehicle combat to be very in-depth and simulator-like. On the other hand battlesuits play out much like an FPS game. Battlesuits are very strong in their own rights... not because they deal a lot of damage, but because they have a small radar footprint, are hard to detect, and can dole out constant damage over a long period of time if you can't deal with them soon enough.
There are two game modes in MWLL:Â Trials of Annihilation (ToA), and Solaris Arena (SA)
ToA is a combined arms battle to take control and destroy the enemy's HQ (you must first capture the enemy outpost in order to do this), while SA is a team-based deathmatch that involves only the land-based units. We also have been experimenting lately with a new SA-inspired mini-game mode called Goliath. Basically, it's exactly like Solaris Arena, except no mech-hangers and there are only pre-placed mechs/vehicles on very small maps. In effect this means it's an all-out Battlesuit-versus-mech brawl, with large explosions and epic scale.
----------------------
SOLARIS ARENA - FROSTBITE:
TRIALS OF ANNIHILATION - CLEARCUTÂ (map I am working on):
(the above are old screenies)
SOLARIS ARENA - EXTREMITY:
-The first in-game video of the Puma (Adder) in motion! Please note that everything you see is in an alpha state:
http://www.youtube.com/watch?v=Ja1M0fUzxF4
-A very in-depth video detailing how the brand-new Modular Weapons Systems (a first in MechWarrior games implemented in this way) works, to create truly limitless varieties of mechs+vehicles:
http://www.youtube.com/watch?v=cRvqRHszJho
-An audio-teaser, featureing the music of the mod and some cheesy voicework:
http://www.3dece.com/kami/audio/MWLL_Adv...r_2008.mp3
-----------------------
See http://www.mechlivinglegends.net
First release version coming TBA
Feel free to ask me any questions you guys have about the mod, I'm only a peon level designer but I'll try to answer them within reason.
http://www.mechlivinglegends.net
BAM!
Anyone remember the old classic Mechwarrior games (based off the old battletech franchise)? How bad-ass it was, how it fused war sim into futuristic Battlemech combat? Remember how Microsoft basically abandoned the franchise after Mechwarrior 4 back in 2001-02?
Well the folks over at Mechwarrior Living Legends sure did. And now we are making a full-blown total conversion mod for Crysis (and Warhead too... eventually).
------------------------------
What is MechWarrior: Living Legends?
------------------------------
What is MechWarrior: Living Legends?
------------------------------
MWLL is best described as part FPS, part simulator. The game takes place in the Battletech universe. It wasn't easy for the two lead developers to get rights from Microsoft to use this, but they have now acquired a full non-commercial liscense to fully develop the MechWarrior/Battletech I.P. into the first MW game made since 2001-02 (well, mod for Crysis).
The game features giant robotic war machines known as Battlemechs, and depicts the conflicts so famously portrayed in past Battletech games and novels between the Inner Sphere and the Clans. Controlling the mech's requires a lot of skill and knowledge to truely master their abilities. This is where the Simulator part comes in because you have to have good knowledge of various functions of the Mech's and vehicles such as heat level systems, weapon+tonnage balance, and mastery of the Mech's aiming to truly be able to wield it's power.
However, for the first time in MechWarrior history the player will be able to fight alongside the Mech's in a combined arms battle. You can be a battlesuited solider on the ground to capture objectives, be inside a tank, fly VTOL aircraft, or even fly aerospace aircraft.
The focus is on the vehicles, so expect the vehicle combat to be very in-depth and simulator-like. On the other hand battlesuits play out much like an FPS game. Battlesuits are very strong in their own rights... not because they deal a lot of damage, but because they have a small radar footprint, are hard to detect, and can dole out constant damage over a long period of time if you can't deal with them soon enough.
There are two game modes in MWLL:Â Trials of Annihilation (ToA), and Solaris Arena (SA)
ToA is a combined arms battle to take control and destroy the enemy's HQ (you must first capture the enemy outpost in order to do this), while SA is a team-based deathmatch that involves only the land-based units. We also have been experimenting lately with a new SA-inspired mini-game mode called Goliath. Basically, it's exactly like Solaris Arena, except no mech-hangers and there are only pre-placed mechs/vehicles on very small maps. In effect this means it's an all-out Battlesuit-versus-mech brawl, with large explosions and epic scale.
------------------------
Fuck that, gimmie some screenshots!
------------------------
Fuck that, gimmie some screenshots!
------------------------
A couple of examples of the maps themselves:
----------------------
SOLARIS ARENA - FROSTBITE:
TRIALS OF ANNIHILATION - CLEARCUTÂ (map I am working on):
(the above are old screenies)
SOLARIS ARENA - EXTREMITY:
-----------------------------
Screw that! Gimmie some video's dammit!
-----------------------------
Screw that! Gimmie some video's dammit!
-----------------------------
-The first in-game video of the Puma (Adder) in motion! Please note that everything you see is in an alpha state:
http://www.youtube.com/watch?v=Ja1M0fUzxF4
-A very in-depth video detailing how the brand-new Modular Weapons Systems (a first in MechWarrior games implemented in this way) works, to create truly limitless varieties of mechs+vehicles:
http://www.youtube.com/watch?v=cRvqRHszJho
-An audio-teaser, featureing the music of the mod and some cheesy voicework:
http://www.3dece.com/kami/audio/MWLL_Adv...r_2008.mp3
-----------------------
See http://www.mechlivinglegends.net
First release version coming TBA
Feel free to ask me any questions you guys have about the mod, I'm only a peon level designer but I'll try to answer them within reason.