01-21-2009, 08:02 PM
01-21-2009, 08:06 PM
I'm still more interested in Darkfall, but this looks nice.
01-21-2009, 08:35 PM
Game is good looking, that's for sure.
I guess it would play a bit like PS, but I wonder how much the 2 games look alike...
I guess it would play a bit like PS, but I wonder how much the 2 games look alike...
01-21-2009, 09:06 PM
I get the impression it's nothing like PS at all and is more like a TPS on normal size maps, with persistent results from the play on the maps. Still does look sort of interesting, but I don't think it actually has that scale of combat.
01-21-2009, 09:12 PM
Instanced combat = instanced fail
I dont want a second life waiting room for CS sized servers
I dont want a second life waiting room for CS sized servers
01-22-2009, 11:38 AM
(01-21-2009, 09:12 PM)CaffeinePowered link Wrote: [ -> ]Instanced combat = instanced fail
I dont want a second life waiting room for CS sized servers
From what I've seen it looks like it's one big world. I don't think it's instanced.
01-22-2009, 02:37 PM
(01-22-2009, 11:38 AM)Eschatos link Wrote: [ -> ][quote author=CaffeinePowered link=topic=2188.msg62586#msg62586 date=1232590335]
Instanced combat = instanced fail
I dont want a second life waiting room for CS sized servers
From what I've seen it looks like it's one big world. I don't think it's instanced.
[/quote]
FTA: So in Global Agenda there are a number of different instance types
Yea, unreal 3 engine....good luck making a planetside sized battlefield in that thing, it would likely overflow some polycount that's coded in, and on top of that if you could render a full on 200v200+ PS battle in the Unreal 3 engine, it would make like 95%+ of gaming machines cry in pain and chug like all hell