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Full Version: Global Agenda
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Oh god it looks awesome.

Game site is here.

And a trailer is here.

Basically a MMO third person shooter that we might enjoy.
I'm still more interested in Darkfall, but this looks nice.
Game is good looking, that's for sure.
I guess it would play a bit like PS, but I wonder how much the 2 games look alike...
I get the impression it's nothing like PS at all and is more like a TPS on normal size maps, with persistent results from the play on the maps.  Still does look sort of interesting, but I don't think it actually has that scale of combat.
Instanced combat = instanced fail

I dont want a second life waiting room for CS sized servers
(01-21-2009, 09:12 PM)CaffeinePowered link Wrote: [ -> ]Instanced combat = instanced fail

I dont want a second life waiting room for CS sized servers

From what I've seen it looks like it's one big world.  I don't think it's instanced.
(01-22-2009, 11:38 AM)Eschatos link Wrote: [ -> ][quote author=CaffeinePowered link=topic=2188.msg62586#msg62586 date=1232590335]
Instanced combat = instanced fail

I dont want a second life waiting room for CS sized servers

From what I've seen it looks like it's one big world.  I don't think it's instanced.
[/quote]

FTA: So in Global Agenda there are a number of different instance types


Yea, unreal 3 engine....good luck making a planetside sized battlefield in that thing, it would likely overflow some polycount that's coded in, and on top of that if you could render a full on 200v200+ PS battle in the Unreal 3 engine, it would make like 95%+ of gaming machines cry in pain and chug like all hell