07-30-2008, 05:55 PM
The map dom_canalzone has been updated to beta 3. This includes a various number of changes that improve the map. The complete list of changes is listed below. If you run a server with this map, please update it.
Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone
Downloads:
http://vilepickle.com/map/dom_canalzone_b3.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b3.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b3.bsp.bz2 (bz2, for server admins)
README:
http://vilepickle.com/map/readmes/README...alzone.txt
BETA 3.0 CHANGES/FIXES:
-Made hanging lights outside nonsolid
-Made it so players can't stand on the edge of some roofs
-Made the power line poles nonsolid
-Added more helpful direction signs in key places
-All classes can now get to the top of small warehouse
-Small health added to top of small warehouse
-Took out the stalemateontimelimit variable that was causing rounds at the end of the map not to count. It will now count down to 0:00 and finish the round before map change.
-Replaced the skybox with a more dusk sky to fit with the classic CZ theme
-Added a new basic layout map to each team's base area
-Detail added to several locations
-Changed spawn locations to be team specific if they hold certain points. Blue has 8 spawn points at Arch Room and Small Warehouse in addition to 16 at main base (ONLY if those CP's are captured). Red has 8 spawn locations at Boathouse and Balcony (ONLY if those CP's are captured) as well as 16 in their base.
-Optimized lightmaps in many locations
-Cut down slightly on announcer spam by removing capture warnings from Library and Fountain
Thanks. Any feedback would be appreciated.
Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone
Downloads:
http://vilepickle.com/map/dom_canalzone_b3.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b3.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b3.bsp.bz2 (bz2, for server admins)
README:
http://vilepickle.com/map/readmes/README...alzone.txt
BETA 3.0 CHANGES/FIXES:
-Made hanging lights outside nonsolid
-Made it so players can't stand on the edge of some roofs
-Made the power line poles nonsolid
-Added more helpful direction signs in key places
-All classes can now get to the top of small warehouse
-Small health added to top of small warehouse
-Took out the stalemateontimelimit variable that was causing rounds at the end of the map not to count. It will now count down to 0:00 and finish the round before map change.
-Replaced the skybox with a more dusk sky to fit with the classic CZ theme
-Added a new basic layout map to each team's base area
-Detail added to several locations
-Changed spawn locations to be team specific if they hold certain points. Blue has 8 spawn points at Arch Room and Small Warehouse in addition to 16 at main base (ONLY if those CP's are captured). Red has 8 spawn locations at Boathouse and Balcony (ONLY if those CP's are captured) as well as 16 in their base.
-Optimized lightmaps in many locations
-Cut down slightly on announcer spam by removing capture warnings from Library and Fountain
Thanks. Any feedback would be appreciated.