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Full Version: [Map Update] dom_canalzone_b3
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The map dom_canalzone has been updated to beta 3.  This includes a various number of changes that improve the map.  The complete list of changes is listed below.  If you run a server with this map, please update it.

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Downloads:
http://vilepickle.com/map/dom_canalzone_b3.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b3.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b3.bsp.bz2 (bz2, for server admins)

README:
http://vilepickle.com/map/readmes/README...alzone.txt

BETA 3.0 CHANGES/FIXES:
-Made hanging lights outside nonsolid
-Made it so players can't stand on the edge of some roofs
-Made the power line poles nonsolid
-Added more helpful direction signs in key places
-All classes can now get to the top of small warehouse
-Small health added to top of small warehouse
-Took out the stalemateontimelimit variable that was causing rounds at the end of the map not to count.  It will now count down to 0:00 and finish the round before map change.
-Replaced the skybox with a more dusk sky to fit with the classic CZ theme
-Added a new basic layout map to each team's base area
-Detail added to several locations
-Changed spawn locations to be team specific if they hold certain points.  Blue has 8 spawn points at Arch Room and Small Warehouse in addition to 16 at main base (ONLY if those CP's are captured).  Red has 8 spawn locations at Boathouse and Balcony (ONLY if those CP's are captured) as well as 16 in their base.
-Optimized lightmaps in many locations
-Cut down slightly on announcer spam by removing capture warnings from Library and Fountain

Thanks.  Any feedback would be appreciated.
That was quick  :o

Ill toss it on the server for the friday night fights map Smile
Awesome, I loved canalzone.
(07-30-2008, 05:59 PM)CaffeinePowered link Wrote: [ -> ]Ill toss it on the server for the friday night fights map Smile

Sweet. On Tuesday that was the one new map people actually liked. Smile
Sweetness, this map was good fun.
And I'll actually be around to play this map on Friday! Woo!
This map was great, but guess whos computer is acting up again?  Yea I know get a decent desktop and all that, will have to wait for the market to pick up again before I can afford that unfortunately.
(07-31-2008, 11:09 AM)Surf314 link Wrote: [ -> ]This map was great, but guess whos computer is acting up again?  Yea I know get a decent desktop and all that, will have to wait for the market to pick up again before I can afford that unfortunately.

And this is why I chose sabotage as your theme...
(07-31-2008, 01:23 PM)ainmosni link Wrote: [ -> ][quote author=Surf314 link=topic=1011.msg26459#msg26459 date=1217520553]
This map was great, but guess whos computer is acting up again?  Yea I know get a decent desktop and all that, will have to wait for the market to pick up again before I can afford that unfortunately.

And this is why I chose sabotage as your theme...
[/quote]

LOL, yea it seems appropriate.  But hey if it breaks again I get a brand new one!  Here kitty kitty.

exanimo

Very nice dick. Cannot wait to play it. <3

rumsfald

This map is such a fun playstyle...and break...from the stale old TF2 maps.  I hope it still plays well when everyone figures out what they should be doing, but for now it is swell to run around like headless chickens.

Except EngieWedge. Fuck him and his hidden sentries.
Canal was my favorite map from QWTF. This conversion is awesome!
So many hiding spots, sentry locations and sniping perches. Keeps you on your toes.
Great maps, some things I noticed... the icons above the cap points went through the floor in some places.  I took screens if you want them.
Post those screens Smile
One thing Ive noticed, and I don't know if its fixable, but people just seem to gravitate toward the fountain, and it can get to be a bit of a clusterfuck at times
I love this map it sent my scout record from 12 to 25. <3
The fountain is amazing, I just constantly put stickies in the fountain.  There's really not a great way to get them out, so it's perfect for demomen.  Anyways, love the map and here are the screens:
[Image: domcanalzoneb30228ld7.jpg]
[Image: domcanalzoneb30229mr5.jpg]
Um J-Master those are supposed to be there, they grow as the score fills up.

Quick edit your shame!!!!

(I would like to add I find that map feature as cool as a penguin with a mint julep)
I could tweak those spots some to make it more apparent that they should be there.

If I put those ones on the center of the CP, then the indicators go through the floor and you see it below the CP.
(08-04-2008, 09:10 PM)vilepickle link Wrote: [ -> ]I could tweak those spots some to make it more apparent that they should be there.

If I put those ones on the center of the CP, then the indicators go through the floor and you see it below the CP.

Wierd.  It took me a while to figure out what they were for too.  Like 10 minutes in when I used my admin powers to change to canalzone (I missed it when it was originally played) I was like shouting at pubs "holy shit these weird color things show who's winning."

In case you are wondering yes I am distracted by shiny objects.  I'm a simple man in that simple things that work well absolutely fascinate me.