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TF Tuesdays - 1-26 - New FTP
Duck, Duck, Goose
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#21
01-27-2010, 06:22 PM

Sounds like I missed some mighty awesome maps. :'(
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beep beep diglett
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#22
01-27-2010, 06:59 PM

(01-27-2010, 06:22 PM)Nitrous Axide link Wrote: Sounds like I missed some mighty awesome maps. :'(

mercy was the only good one every other one was terrible
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vilepickle
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#23
01-27-2010, 08:59 PM

I'll see what I can do about engineer spots after I watch the demo.  Thanks.

I think one thing I'll do is move the resupply cabinet back a little bit so it takes longer to setup.  Aaaand I can't really comment until I can see the spots and figure out how to nerf them.
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vilepickle
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#24
01-28-2010, 12:36 AM

For mercy:
Since the top of the flagroom is the WORST spot for engi buildup, I'm providing a way to stop it.

http://www.vilepickle.com/pics/mercy_fr_1.jpg
View from inside FR

http://www.vilepickle.com/pics/mercy_fr_2.jpg
View from behind flagroom looking in

As you can see, a 1way window to see sentries, and the opening to kill them.  Obviously defense can still stop this if they work together.
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Negate
Born the same day as Linux... poor guy..


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#25
01-28-2010, 09:35 AM

very nice now perhaps the 3 engies per team will go down a bit.



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Mad Hatter
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#26
01-28-2010, 09:40 AM

I think that window will do nicely to allow demo spam access at the guns


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vilepickle
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#27
01-28-2010, 03:30 PM

Yeah I added a small wall near the D entrance to the FR too so it could stop potential spawncamping from that window.  But not big enough to really fit a badass sentry behind.
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