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[WIP] cp_secretbase
Vandamguy
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#21
06-17-2008, 11:18 PM

we still love you zargon
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#22
06-18-2008, 12:10 AM

Sorry, but there were some HUGE flaws.


Like Spawn camping. Only one exit for red.
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ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#23
06-18-2008, 06:51 AM

I think I'm going to have to pretty much scrap cap areas 3 and 4 and start over from scratch with them.  Try and work in some better spacing and alternative route options.  See you in a few months Wink


Spectacle Rock - Witty Slogan Here
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Surf314
Seriously, this week I'll play PS
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Posts: 12,078
Joined: Mar 2008
#24
06-18-2008, 08:16 AM

I really liked it but yea there were some huge choke point issues.  We were able to win only through spawn camping and having a stacked team.

I don't want to see anything scrapped though, I like the look, feel and most of the layout.  You should just add some secret tunnels like in that other map we played.  That would really fix it IMO.


[Image: samjackson-4.png]
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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#25
06-18-2008, 10:57 AM

more detailed feedback up, if you want to actually go over it, we could set it up in an empty server and I could run ya through what I think would help the map


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
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ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#26
06-19-2008, 08:32 PM

Thanks for the detailed feedback, Caff.  I might take you up on that empty server offer.  I'll sit down this weekend and see what I can do to address some of the issues you brought up.


Spectacle Rock - Witty Slogan Here
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