KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
05-16-2009, 01:17 AM
http://kotaku.com/5256917/valve-release-...-mod-tools
You know you want to caff, you know you want to. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
05-16-2009, 01:25 AM
Includes Google Sketchup plugins to export to vmf and smd. Gunna try this out tomarrow, I have a few sketchup models I made a while back.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-16-2009, 08:16 AM
Making a full and actually balanced 5 map campaign would take a hell of a long time
 Sig by Joel |
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
05-16-2009, 08:46 AM
Finally.
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
05-16-2009, 09:45 AM
I saw thread title, and shit myself. Valve is just pumping it out lately.
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
05-16-2009, 11:58 AM
(05-16-2009, 08:16 AM)Caffeine link Wrote: Making a full and actually balanced 5 map campaign would take a hell of a long time Then don't, because 5 map compaigns take too fucking long. Make a 2 or 3 map one instead. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
05-16-2009, 12:37 PM
30 minutes is too long?
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-16-2009, 12:56 PM
(05-16-2009, 12:37 PM)Blues link Wrote: 30 minutes is too long? No, too long, as in a long time to make, unless you are a pro at hammer and can intuitively see balance in anything you make, pumping out 5 full sized maps (each of which is above average sized for a tf2 map), would take a long time. Â Sig by Joel |
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