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not sure if there was a hotfix, but
Professor Funbucks
Guest

 
#1
08-21-2009, 04:43 PM

servers 1 and 2 wont let me go on them for "consistency of file" or particle or something. Do they need a reset?
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beep beep diglett
Uninstalling


Posts: 4,033
Joined: Jun 2009
#2
08-21-2009, 04:45 PM

i can connect just fine

try verifying cache, defragging cache if that doesn't work
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SAVAGE-0
BRB, Posting


Posts: 935
Joined: Sep 2008
#3
08-21-2009, 04:46 PM

it just updated 3 mins ago... so we probaby have the new file.. i cant connect either


trust me... I'm a 2L
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Kenny Strife
Lurker


Posts: 90
Joined: May 2009
#4
08-21-2009, 05:25 PM

(08-21-2009, 04:46 PM)SAVAGE-0 link Wrote: it just updated 3 mins ago... so we probaby have the new file.. i cant connect either

Me either, particle consistency.


[Image: nicetochildren.jpg]
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#5
08-21-2009, 05:41 PM

If there was a hotfix, then lets hope it fixed my TF2.
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Duck, Duck, Goose
Guest

 
#6
08-21-2009, 06:23 PM

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine


Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system

Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server

Fixed a server crash caused by spoofing a client disconnect message

Fixed a server crash caused by sending malformed reliable subchannel data

Fixed a server crash related to unbounded settings on some convars


Team Fortress 2

Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:

The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)

The first bullet of a non-spread weapon if it's been >1.25 seconds since firing

Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog

Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option

Fixed radius damage not tracing out of enemies when the explosion occurs within them

Fixes rockets & grenades doing no splash damage when fired point blank into enemies

Added missing snowpuff particles for DX8 players (honest)

Restored LOD for the Demoman player model

Fixed being able to alt-fire with the fists while stunned as a Heavy

Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round

Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count

Fixed sv_pure not reloading the map's custom particle file

Custom particle effects contained within maps must now be placed in the \particles directory

Fixed another case where items weren't being validated properly in class loadout slots


Community requests

Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode

Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture

Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities

Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color

Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#7
08-21-2009, 06:27 PM

Server #1 should work now


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#8
08-21-2009, 11:41 PM

Nope, still has horrible performance on my end.

Maybe my processor has finally gotten in the way of my gameplay and I'll just have to get a better one.
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#9
08-21-2009, 11:47 PM

Actually, I looked at some of my processes, and noticed my processes were using 100% OF MY PROCESSOR. Gonna test to see if turning off said processes help my performance.
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#10
08-21-2009, 11:57 PM

OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY.
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If-I-Die-Its-Lag
I Play Gaia Online


Posts: 1,373
Joined: Aug 2008
#11
08-22-2009, 12:48 AM

(08-21-2009, 11:57 PM)Karth is Ego Tripping link Wrote: OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY.

Oh no!
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commish
Lurker
*

Posts: 244
Joined: Jun 2008
#12
08-22-2009, 06:25 AM

Fixed being able to alt-fire with the fists while stunned as a Heavy

I'm really angry they fixed that  >Sad


Geoff: i've never had a sammich like this
Geoff: its so good
Dr. Commish: that recipe is yours forever now, keep it close and impress the lady of your dreams
Geoff: YOU GODDIT DOCTAH JONES
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Chaosye
Lurker


Posts: 326
Joined: Jun 2008
#13
08-22-2009, 12:37 PM

(08-21-2009, 11:41 PM)Karth is Ego Tripping link Wrote: Nope, still has horrible performance on my end.

Maybe my processor has finally gotten in the way of my gameplay and I'll just have to get a better one.
100%?
Man, what were you running


:3
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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#14
08-22-2009, 01:23 PM

Indeed, wtf was that?


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#15
08-22-2009, 02:00 PM

Quote:Karrde link=topic=3500.msg108151#msg108151 date=1250965434]
Indeed, wtf was that?
[Image: i-dunno-lol.jpg]
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