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BRB #1 Rotation Horseshit/Bullshit/Pile of Shit.
Eschatos
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04-19-2009, 08:49 PM

(04-11-2009, 01:56 AM)Versus-pwny- link Wrote: [quote author=Gump link=topic=2637.msg75751#msg75751 date=1239357637]
[quote author=peaches link=topic=2637.msg75698#msg75698 date=1239319765]
Mm, yeah, I can get behind this movement.

I like 2fort, but it is kind of slow. Aqua I could stand to keep.

1) 2fort is the antichrist
2) Aqua is a bad map and you should feel bad.
[/quote]
[/quote]

Everything you say is wrong and you are a terrible person. 



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cannedpeahes
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04-20-2009, 01:28 AM

(04-19-2009, 08:49 PM)Eschatos link Wrote: [quote author=Versus-pwny- link=topic=2637.msg75939#msg75939 date=1239432967]
[quote author=Gump link=topic=2637.msg75751#msg75751 date=1239357637]
[quote author=peaches link=topic=2637.msg75698#msg75698 date=1239319765]
Mm, yeah, I can get behind this movement.

I like 2fort, but it is kind of slow. Aqua I could stand to keep.

1) 2fort is the antichrist
2) Aqua is a bad map and you should feel bad.
[/quote]
[/quote]

Everything you say is terrible and you are a wrong walrus. 
[/quote]

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KarthXLR
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04-20-2009, 07:10 PM

(04-20-2009, 01:28 AM)peaches link Wrote: [quote author=Eschatos link=topic=2637.msg77748#msg77748 date=1240192179]
[quote author=Versus-pwny- link=topic=2637.msg75939#msg75939 date=1239432967]
[quote author=Gump link=topic=2637.msg75751#msg75751 date=1239357637]
[quote author=peaches link=topic=2637.msg75698#msg75698 date=1239319765]
Mm, yeah, I can get behind this movement.

I like 2fort, but it is kind of slow. Aqua I could stand to keep.

1) 2fort is the antichrist
2) Aqua is a bad map and you should feel bad.
[/quote]
[/quote]

Everything you say is terrible and you are a wrong walrus. 
[/quote]
lolwut
[/quote]
SOMEBODY CALLED?
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Mad Hatter
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04-20-2009, 09:45 PM

Kor has a rotation ready....just hasn't posted it....


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Kor
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04-23-2009, 01:44 PM

CP_Warpath2
PL_Goldrush
CP_Stag
CTF_Mach4
CP_Dustbowl
PL_Norad(pending)
CP_Freight
CTF_Chaos
CP_Steel
PL_Badwater
CP_Gravelpit
CTF_Impact2

What's happening with the rotation is no 2 maps types are played consecutively. Obviously, we're waiting on Norad, so we'll have 2 CP's back-to-back, but Freight appears to be "custom" enough. 3 CTF's, 3PL's 6 CP's(due to being the most common type). I've attempted to thread the most popular maps into the lesser played maps to promote downloading, but also to have the opportunity to regain lost bodies the following map. All in all, I wanted to make sure that the maps were at least serviceable(from a popularity standpoint) but maintained a less than stock rotation. I'm not entirely happy with Impact2 in the rotation, I feel it's a little too hit and miss for retention, but finding a suitable CTF that isn't 2fort is apparently impossible. Additionally, I omitted Powercore/Geothermal/Map still in beta because of the process of re-dling every release is tiresome, even for committed regulars. Finally, the rotation is a culmination everything suggested, because the community must embrace the rotation before the greater populous can.

Feedback is always appreciated, in the meantime I'll spin this on the server once I find the fucking rotation file. Let's get this rotation rolling, seed the server as much as possible!


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Mad Hatter
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04-23-2009, 02:05 PM

(04-23-2009, 01:44 PM)Kor link Wrote: I'll spin this on the server once I find the fucking rotation file.

/orangebox/tf/mapcycle.txt

Its in the base TF2 directory, one map per line


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Radio Raheem
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04-23-2009, 02:10 PM

the only thing that i can see is while both dbowl and gpit are listed as CP theyre just attack/defend maps. having dustbowl - norad and gpit - badwater is the same gametype back to back




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04-23-2009, 02:42 PM

(04-23-2009, 02:10 PM)Radio Raheem link Wrote: the only thing that i can see is while both dbowl and gpit are listed as CP theyre just attack/defend maps. having dustbowl - norad and gpit - badwater is the same gametype back to back

Assuming no norad for now


CP_Warpath2 - 5 point CP
PL_Goldrush - Payload
CP_Stag - 5 point CP
CTF_Mach4 - Capture the Flag
CP_Dustbowl - Attack/Defend
CP_Freight - 5 Point CP
CTF_Chaos - Capture the Flag
CP_Steel - Unique CP (Progressive A/D?)
PL_Badwater - Payload
CP_Gravelpit - 3 Point A/D
CTF_Impact2 - Capture the Flag

CTF - 3
Payload - 2
5 Point CP - 3
3 Point A/D - 1
A/D - 1
DOM - 0
Other -1

Just cause one team attacks and one defends does not make it the same game type, a 3 point map like Rosewell/Gravel Pit is a lot different from a Payload or a multi-stage attack/defend map like Dustbowl or Aqua


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Wedge
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04-23-2009, 04:51 PM

You could replace Impact with Turbine and not have to worry about people d/ling it either...


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Kor
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04-23-2009, 05:46 PM

(04-23-2009, 04:51 PM)Wedge link Wrote: You could replace Impact with Turbine and not have to worry about people d/ling it either...

Impact has a better flow, Turbine is just too small/boxy, and open to steamroll/spawncamping.

@Caff: Please toss the new rotation on there, apparently I simply cannot connect with FTP, no idea why.


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Wedge
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04-23-2009, 06:26 PM

(04-23-2009, 05:46 PM)Kor link Wrote: [quote author=Wedge link=topic=2637.msg78658#msg78658 date=1240523502]
You could replace Impact with Turbine and not have to worry about people d/ling it either...

Impact has a better flow, Turbine is just too small/boxy, and open to steamroll/spawncamping.

@Caff: Please toss the new rotation on there, apparently I simply cannot connect with FTP, no idea why.
[/quote]

Oh I know Impact is a much better map, I'm just worried about having too many customs again, even if some are more common.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Wedge
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04-25-2009, 11:25 PM

Sooooo round limits for map change.  Something we're ever going to consider?  I've been on servers that use round and time limits as condition for map change.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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KarthXLR
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04-26-2009, 03:18 AM

(04-25-2009, 11:25 PM)Wedge link Wrote: Sooooo round limits for map change.  Something we're ever going to consider?  I've been on servers that use round and time limits as condition for map change.
What about steamrolls?

Besides, there's always RTV.
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Wedge
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04-26-2009, 04:38 AM

(04-26-2009, 03:18 AM)Karf the Walrus link Wrote: [quote author=Wedge link=topic=2637.msg78998#msg78998 date=1240719929]
Sooooo round limits for map change.  Something we're ever going to consider?  I've been on servers that use round and time limits as condition for map change.
What about steamrolls?

Besides, there's always RTV.
[/quote]

Yes, thank you for bringing up both of the reasons why there should be round limits Karth.  If one team is rolling, you should go to a new map.  If you have been on a map too long, you want a new map.  RTV shouldn't have to be used because you've been on a map to long, it should really only have to come up if a lot of community players are on and want to play a non-rotation map.  That's too often how RTV is used right now, and the server usually ends up dying as a result.

I know there's stuff out there that lets you swap maps on total rounds played, consecutive rounds won by a team, and by a overall time all as concurrent conditions.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
(This post was last modified: 04-26-2009, 04:44 AM by Wedge.)
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Versus
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04-26-2009, 12:13 PM

agreeing with wedge here.



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Mad Hatter
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04-26-2009, 01:45 PM

Right now there its only based on time, is there any specific maps you'd want it on?


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Wedge
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04-26-2009, 03:52 PM

Well just as a general rule, something like best of 3 or 5 on 5 point CP's, best of 3 on CTF, and one turn for each side on PL/AD maps would be fine I think?  Also somehow we ended up on CP_Well yesterday and it filled up the server pretty fast, so might not be a bad stock map to add in between some custom stuff somewhere, like if Norad ever goes on.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Honest
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04-26-2009, 04:32 PM

(04-26-2009, 12:13 PM)Versus-pwny- link Wrote: agreeing with wedge here.

Also <3 Kor's rotation.


(05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here

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04-28-2009, 10:05 AM

Rotation should be working as normal now, sourcemod changed something so I am required to have the end of map vote plugin on in order to have rtv on, I have now disabled the end of map voting.

Should Kor's rotation not work out, bringing it back would be a possibility for the future.

I will also look into *MAP SPECIFIC* round limits, doing a specific map that's on rotation is easy, doing something more broad and generalized might require something different.


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Radio Raheem
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04-28-2009, 01:52 PM

obviously attack/defend maps should have 1 attack one defense. otherwise they go on forever with the giant 30 minute timelimits on dbowl or goldrush




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