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Helloooo new resource system (AKA NTU's)
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Mad Hatter
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#21
07-23-2013, 11:10 AM

(07-23-2013, 10:59 AM)Goffin link Wrote: cargo gals?   oh,  you mean like the gals in PS1 to support the nanite cause?   gotcha.

Lode....something or other if I recall, maybe lodesun?


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KorJax
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#22
07-23-2013, 01:16 PM

They said no nanite gals cause they want the whole logistics thing to be a factor so theres a reason to drive (and intercept, fight over, etc) over plots of land near resource mines while a gal would pretty much make all of that invalid

That said I'm having visions of a future loadstar with a sundy/ANT on board from warpgate or wherever dropping some juicy ANT goodness on bases to give em power


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Surf314
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#23
07-24-2013, 01:00 PM

If the resources were located at the small bases it would give a good reason to fight over them.


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FlyingMongoose
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#24
07-24-2013, 01:03 PM

(07-24-2013, 01:00 PM)Surf314 link Wrote: If the resources were located at the small bases it would give a good reason to fight over them.

I actually agree with this, make the satellite bases separate from the lattice but connected to the major points for resources.

Right now on lattice it's all one-way-fighting (without having to watch your back too much) which to me just isn't as fun.

Re-implementing the satellite bases (even on Lattice), making them the resource points, means there will be a much larger battle, and a more interesting spread to it.


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KorJax
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#25
07-25-2013, 11:46 PM

(07-24-2013, 01:03 PM)FlyingMongoose link Wrote: [quote author=Surf314 link=topic=7054.msg269906#msg269906 date=1374688800]
If the resources were located at the small bases it would give a good reason to fight over them.

I actually agree with this, make the satellite bases separate from the lattice but connected to the major points for resources.

Right now on lattice it's all one-way-fighting (without having to watch your back too much) which to me just isn't as fun.

Re-implementing the satellite bases (even on Lattice), making them the resource points, means there will be a much larger battle, and a more interesting spread to it.
[/quote]

Oh god this

Also, Easmir update is both a blessing and a curse - the base designs are much better for infantry fights but it makes vehicles slightly less important (they still are good for in-between bases, but once you get to one, might as well ditch it). I suspect when the ANT update rolls out, vehicles will be hugely important as the battle gets stretched out beyond just being in the walls of a base but also at these resource points that can only be harvested by other vehicles


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