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Randomize Tank Spawn Plugin
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Mad Hatter
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#61
02-23-2009, 04:17 PM

(02-23-2009, 12:59 PM)Blues link Wrote: [quote author=ScottyGrayskull link=topic=2330.msg68377#msg68377 date=1235407253]
[quote author=KorJax link=topic=2330.msg68014#msg68014 date=1235182267]
Except for cruschendo events.  Mostly because all everyone does during those is corner camp instead of actually using teamwork.  I say that make it so survivors are solid while they melee or fire or maybe even make it so if two survivors (or more ) clip in each other for more than 2 seconds, you get pushed off and become solid or something.

Actually... that gives me an idea...

Melee can damage teammates. Maybe not in campaign (although it would spice it up a lot), but definitely in versus. It wouldn't happen in some situations like when smokered or huntered or incapped, but otherwise it would.

Thoughts? Smile
[/quote]
Not a bad idea at all actually. This could help prevent survivors from corner hugging. Simply make each melee attack do one damage to teammates. Melee is still a completely effective way to get a smoker tongue off, or help clear out zombies, because you're only doing one damage. One the other hand, one damage per swing would add up nicely with all four doing it over and over shoved in a corner.
[/quote]

Actually I think a better idea would be, instead of damage, if the game has two models inside of each other, as what frequently happens in a corner stack, and you melee, it shoves one of the models out. Sort of like how you get the disoriented 'can't do shit' effect when you get melee'd as an infected.

No damage, just fucks you over, you can stiill "corner stack", but you all cant sit on top of each other.

Imagine for example the stack on no mercy at the elevator, you shove someone out into the hall, smoker grabs them and now you have a problem with the horde blocking you.


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Blues
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#62
02-23-2009, 04:25 PM

(02-23-2009, 04:17 PM)Caffeine link Wrote: [quote author=Blues link=topic=2330.msg68396#msg68396 date=1235411946]
[quote author=ScottyGrayskull link=topic=2330.msg68377#msg68377 date=1235407253]
[quote author=KorJax link=topic=2330.msg68014#msg68014 date=1235182267]
Except for cruschendo events.  Mostly because all everyone does during those is corner camp instead of actually using teamwork.  I say that make it so survivors are solid while they melee or fire or maybe even make it so if two survivors (or more ) clip in each other for more than 2 seconds, you get pushed off and become solid or something.

Actually... that gives me an idea...

Melee can damage teammates. Maybe not in campaign (although it would spice it up a lot), but definitely in versus. It wouldn't happen in some situations like when smokered or huntered or incapped, but otherwise it would.

Thoughts? Smile
[/quote]
Not a bad idea at all actually. This could help prevent survivors from corner hugging. Simply make each melee attack do one damage to teammates. Melee is still a completely effective way to get a smoker tongue off, or help clear out zombies, because you're only doing one damage. One the other hand, one damage per swing would add up nicely with all four doing it over and over shoved in a corner.
[/quote]

Actually I think a better idea would be, instead of damage, if the game has two models inside of each other, as what frequently happens in a corner stack, and you melee, it shoves one of the models out. Sort of like how you get the disoriented 'can't do shit' effect when you get melee'd as an infected.

No damage, just fucks you over, you can stiill "corner stack", but you all cant sit on top of each other.

Imagine for example the stack on no mercy at the elevator, you shove someone out into the hall, smoker grabs them and now you have a problem with the horde blocking you.
[/quote]
I was thinking that originally, but it would lead to too much griefing, and it would hamper you a lot for accidentally meleeing a teammate.


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KorJax
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#63
02-23-2009, 06:11 PM

I got done with a versus match the other day on the Sewer level.  We were doing good, and managed to incap/damage them pretty bad in the cruchendo with the lift (we had a tank spawn, and I managed to get several blows in).

They healed up, and as they progressed we still managed to beat them down in the red yellow levels.

As they reached the sewers though... every.  single.  one.  Managed to pick up a 3rd set of full medpacks and pills.  They all had healthpacks and pills, even though just a few minutes before we almost finished them off twice over and they used a total of 6 medpacks.

I pretty much gave up right then and there.  Somethings wrong when you have to pretty much take the entire survivor team out in one lucky blow in order to have any hope of victory, because if not they will pick up miraculously 10+ medpacks and pills on the way to the safe-room, in addition to the ones they get at the start to basically heal them fully.  I don't like the idea that the infected must have a tank in order to really have hope in victory against a half-decent team.


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Wedge
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#64
02-24-2009, 12:26 AM

Yes that's been my point.  The game needs more than THE TANK as something that can severely hamper survivors.  It would fix a lot of things if they could come up with that.


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Mad Hatter
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#65
02-24-2009, 06:26 AM

(02-24-2009, 12:26 AM)Wedge link Wrote: Yes that's been my point.  The game needs more than THE TANK as something that can severely hamper survivors.  It would fix a lot of things if they could come up with that.

Expert Mode, a 25 damage pounce suddenly becomes like 60 damage, and if you leave the hunter on for more than a second or two you can say goodnight  :Smile


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Wedge
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#66
02-24-2009, 03:53 PM

Yes and every single zombie hit does 20 damage, but that's just impossible, not a challenge and certainly not more variety.


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Mad Hatter
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#67
03-02-2009, 09:57 AM

(02-24-2009, 03:53 PM)Wedge link Wrote: Yes and every single zombie hit does 20 damage, but that's just impossible, not a challenge and certainly not more variety.

Well this does two things, one, it makes it much more valuable to get to the safe room (if you can get that far)

The other big thing it does in my opinion, is that it makes games much shorter Wink


My one big problem in l4d is that one VS campaign is still going to take 1 - 1.5 hours depending on how good/bad a team is doing, if making to the safe room is rare and only for really good teams that actually take time to clear infected instead of just running through it rambo and still making it without a hitch.

It kinda sucks when a team can just LEEEEROOOY it and still get all the way through a level  :-\


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Sponson
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#68
03-15-2009, 03:44 PM

(02-24-2009, 03:53 PM)Wedge link Wrote: Yes and every single zombie hit does 20 damage, but that's just impossible, not a challenge and certainly not more variety.

I agree here, altering some integers does not make a game more varied or different.

But I do like the advanced instead of normal difficultly idea. Also 1 melee friendly fire sounds really nice. If griefers really wanted to damage you, they'd either shoot you or kill themselves.


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ScottyGrayskull
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#69
03-15-2009, 08:54 PM

Tanks now have the possibility of spawning in a slightly different position for the first and second teams

From the March 11th update. Anybody know just how slightly "slightly" is?


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Mad Hatter
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#70
03-15-2009, 09:07 PM

(03-15-2009, 08:54 PM)ScottyGrayskull link Wrote: Tanks now have the possibility of spawning in a slightly different position for the first and second teams

From the March 11th update. Anybody know just how slightly "slightly" is?

Its within a few feet or so, after the tank spawns in one spot there's sort of a 'range' where he might spawn, he could be further forward, backward, or in the same spot.


The new patch makes this kind of a moot point, at least the tank spawn plugin, and the survivor switching really helps a lot. If anyone is interested I can turn on the adv/expert plugin upon request ONLY.


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ScottyGrayskull
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#71
03-16-2009, 11:31 AM

(03-15-2009, 09:07 PM)Caffeine link Wrote: If anyone is interested I can turn on the adv/expert plugin upon request ONLY.

I'd say yes, as I'd imagine it'd really mix up strategy in versus. Smile


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zaneyard
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#72
03-16-2009, 11:47 PM

last night in vs
we were in the finale in blood harvest
the safe car thing was coming
and the last tank (3rd) was randomly switching between the four infected
and i think it was preventing the safe car from reaching the survivors
cause they went for about 40 seconds from hearing the car to us finally killing them
idk if this is an isolated situation, but something was really fucked up


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

I COUN THAT AS A WIN

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KorJax
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#73
03-17-2009, 09:02 PM

(03-16-2009, 11:47 PM)zaneyard link Wrote: last night in vs
we were in the finale in blood harvest
the safe car thing was coming
and the last tank (3rd) was randomly switching between the four infected
and i think it was preventing the safe car from reaching the survivors
cause they went for about 40 seconds from hearing the car to us finally killing them
idk if this is an isolated situation, but something was really fucked up

I don't understand you or the situation at all


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KarthXLR
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#74
03-17-2009, 09:03 PM

(03-17-2009, 09:02 PM)KorJax link Wrote: [quote author=zaneyard link=topic=2330.msg71765#msg71765 date=1237265248]
last night in vs
we were in the finale in blood harvest
the safe car thing was coming
and the last tank (3rd) was randomly switching between the four infected
and i think it was preventing the safe car from reaching the survivors
cause they went for about 40 seconds from hearing the car to us finally killing them
idk if this is an isolated situation, but something was really fucked up

I don't understand you or the situation at all
[/quote]
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zaneyard
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#75
03-17-2009, 10:06 PM

everyone on the infected team kept getting the "you will become the tank" then it would switch to "joe is becoming the tank" and then "someone else is becoming the tank"
it would continue cycling through everyone after a few seconds
no one would actually spawn as tank

and i think that that final tank spawning is what triggers the safe vehicle to actually appear
so the survivors rushed out hearing the tank thing coming, and then we would just pick them off slowly because, well, they were screwed

idk if this is due to this plug-in or not, but it seems pretty damn likely.


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

I COUN THAT AS A WIN

CUBA LIBRE
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Versus
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#76
03-17-2009, 11:11 PM

bonk, defense mode, vongore, etc.



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zaneyard
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#77
03-17-2009, 11:14 PM

(03-17-2009, 11:11 PM)Versus-pwny- link Wrote: bonk, defense mode, vongore, etc.
to put it that way, no shit it was fucked up..


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

I COUN THAT AS A WIN

CUBA LIBRE
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at0m
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#78
03-18-2009, 12:21 PM

(03-17-2009, 10:06 PM)zaneyard link Wrote: everyone on the infected team kept getting the "you will become the tank" then it would switch to "joe is becoming the tank" and then "someone else is becoming the tank"
it would continue cycling through everyone after a few seconds
no one would actually spawn as tank

and i think that that final tank spawning is what triggers the safe vehicle to actually appear
so the survivors rushed out hearing the tank thing coming, and then we would just pick them off slowly because, well, they were screwed

idk if this is due to this plug-in or not, but it seems pretty damn likely.
ew.



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#79
03-18-2009, 12:41 PM

(03-18-2009, 12:21 PM)at0m link Wrote: [quote author=zaneyard link=topic=2330.msg71918#msg71918 date=1237345618]
everyone on the infected team kept getting the "you will become the tank" then it would switch to "joe is becoming the tank" and then "someone else is becoming the tank"
it would continue cycling through everyone after a few seconds
no one would actually spawn as tank

and i think that that final tank spawning is what triggers the safe vehicle to actually appear
so the survivors rushed out hearing the tank thing coming, and then we would just pick them off slowly because, well, they were screwed

idk if this is due to this plug-in or not, but it seems pretty damn likely.
ew.
[/quote]

This plugin isn't on the server at all, the whole thread was just a proposal.

The difficulty one was on the server, but has since been removed


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Vongore
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#80
03-18-2009, 12:58 PM

(03-17-2009, 11:11 PM)Versus-pwny- link Wrote: bonk, defense mode, vongore, etc.

daaaawwwww

fu :3


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