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Badgerman of DOOM
I Stand in Spitter Goo


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Joined: Feb 2009
#21
02-17-2009, 06:06 AM

I noticed that for some reason I wasn't getting the weapons. Restarting Steam should fix that.


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#22
02-17-2009, 06:16 AM

When I died during our match I unlocked 9 new weapons. Radio didn't want to let me try the backburner or sandvich though. :-[


Ripped like paper
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Blues
BRB, Posting


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#23
02-17-2009, 08:06 AM

You're telling me the one defense against obnoxious scouts who literally ran into your body to avoid the pipes is now nerfed? Good game Valve, I appreciate that all your updates focus around the faggots crying about not being able to kill a class because they suc... I mean because it's too powerful.


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
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#24
02-17-2009, 08:15 AM

What exactly did they do?

I don't really understand the language; and talking to people who've tried to determine what exactly valve nerfed experimentally, it sounds like results are inconclusive (I've heard claims that there was indeed a nerf, no nerf, and a buff, all from people who claim to have tested this in servers).


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#25
02-17-2009, 09:02 AM

(02-17-2009, 08:15 AM)CopulatingDuck link Wrote: What exactly did they do?

I don't really understand the language; and talking to people who've tried to determine what exactly valve nerfed experimentally, it sounds like results are inconclusive (I've heard claims that there was indeed a nerf, no nerf, and a buff, all from people who claim to have tested this in servers).

Basically it changes the way sticky damage is calculated based on the demo's proximity to the mines when he detonates them, so long range stickies = more damage, the ones you fire at your feet as you fall back = less damage.

Pros:
- Mid-Long range you could do more damage than pipes
- Sticky jumps now require less health
- Traps may not require as many stickies (?)

Cons:
- If you are close to a trap to watch it, it does less damage
- Unable to shoot at your feet with stickies as you fall back


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ainmosni
Man of Ethanol
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Posts: 1,670
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#26
02-17-2009, 09:28 AM

(02-17-2009, 05:46 AM)Caffeine link Wrote: [quote author=ainmosni link=topic=2353.msg67231#msg67231 date=1234860124]
[quote author=Caffeine link=topic=2353.msg67210#msg67210 date=1234843042]
Problem solved, still annoying as fuck though

Most Steam IDs were like this STEAM_0:0:12345

Not they are like this

STEAM_1:0:12345

I fixed everything, but it was a little panic moment and its friggin stupid


If you did that by hand instead of using a global search and replace I'm going to smack you with a cluebat.
[/quote]


Find and replace in excel, but still a panic moment
[/quote]

in vi(m) one would do:

Code:
:1,$s/STEAM_0/STEAM_1/g

There is a reason I like that editor... Wink


Signature temporarily out of order until I get off my lazy ass to fix it.
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at0m
Official Con Soccer Mom


Posts: 7,800
Joined: Jun 2008
#27
02-17-2009, 09:33 AM

(02-17-2009, 01:02 AM)Glenn link Wrote: [quote author=[fr31ns]Karrde link=topic=2353.msg67217#msg67217 date=1234844456]Oh, and on the topic of item loadout changes -  if you're doing it in spawn, touch the supply cabinet to affect changes apparently.

That seems to be the only positive addition with this update.
[/quote]Why? Previously, they were just instant if you were in the spawn at all.



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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
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#28
02-17-2009, 10:02 AM

(02-17-2009, 09:33 AM)at0m link Wrote: [quote author=Glenn link=topic=2353.msg67223#msg67223 date=1234850538]
[quote author=[fr31ns]Karrde link=topic=2353.msg67217#msg67217 date=1234844456]Oh, and on the topic of item loadout changes -  if you're doing it in spawn, touch the supply cabinet to affect changes apparently.

That seems to be the only positive addition with this update.
[/quote]Why? Previously, they were just instant if you were in the spawn at all.
[/quote]

Are you sure about that? I thought they didn't take effect until your next spawn.


Caffeine`brb!u: /facepalm
Caffeine`brb!u: you have the technological ability of Dede
Caffeine`brb!u: OOOOOOO what does this button do
Caffeine`brb!u: *break*
Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER
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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
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#29
02-17-2009, 10:05 AM

(02-17-2009, 09:02 AM)Caffeine link Wrote: Basically it changes the way sticky damage is calculated based on the demo's proximity to the mines when he detonates them, so long range stickies = more damage, the ones you fire at your feet as you fall back = less damage.

So it sounds like a demo relying on mid-air sticky detonation to make up for lack of aiming skills with pipe bombs was somewhat addressed.


Caffeine`brb!u: /facepalm
Caffeine`brb!u: you have the technological ability of Dede
Caffeine`brb!u: OOOOOOO what does this button do
Caffeine`brb!u: *break*
Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER
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Blues
BRB, Posting


Posts: 1,309
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#30
02-17-2009, 10:18 AM

(02-17-2009, 10:05 AM)ScottyGrayskull link Wrote: [quote author=Caffeine link=topic=2353.msg67257#msg67257 date=1234879331]
Basically it changes the way sticky damage is calculated based on the demo's proximity to the mines when he detonates them, so long range stickies = more damage, the ones you fire at your feet as you fall back = less damage.

So it sounds like a demo relying on mid-air sticky detonation to make up for lack of aiming skills with pipe bombs was somewhat addressed.
[/quote]
I don't think this is going to affect that very much at all, the sticky has generally traveled a decent distant before people blow them midair anyways.

and yes, loadout changes in spawn always took place instantly, so I'm not sure why they added the cabinet thing?


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FREE THE SANDWICH!
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at0m
Official Con Soccer Mom


Posts: 7,800
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#31
02-17-2009, 10:28 AM

(02-17-2009, 10:02 AM)ScottyGrayskull link Wrote: [quote author=at0m link=topic=2353.msg67259#msg67259 date=1234881188]
[quote author=Glenn link=topic=2353.msg67223#msg67223 date=1234850538]
[quote author=[fr31ns]Karrde link=topic=2353.msg67217#msg67217 date=1234844456]Oh, and on the topic of item loadout changes -  if you're doing it in spawn, touch the supply cabinet to affect changes apparently.

That seems to be the only positive addition with this update.
[/quote]Why? Previously, they were just instant if you were in the spawn at all.
[/quote]

Are you sure about that? I thought they didn't take effect until your next spawn.
[/quote]Sure as sure. I usually change loadouts right after I spawn, and they always take effect immediately.



"If you want to be a Double E, bend over and grab your knees...."
"Atom is Sexy!" <-- Donate your own pic to the cause!
Victory needs no explanation. Defeat allows none. -Sun Tzu
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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
Joined: Mar 2008
#32
02-17-2009, 12:26 PM

(02-17-2009, 10:28 AM)at0m link Wrote: [quote author=ScottyGrayskull link=topic=2353.msg67261#msg67261 date=1234882958]
[quote author=at0m link=topic=2353.msg67259#msg67259 date=1234881188]
[quote author=Glenn link=topic=2353.msg67223#msg67223 date=1234850538]
[quote author=[fr31ns]Karrde link=topic=2353.msg67217#msg67217 date=1234844456]Oh, and on the topic of item loadout changes -  if you're doing it in spawn, touch the supply cabinet to affect changes apparently.

That seems to be the only positive addition with this update.
[/quote]Why? Previously, they were just instant if you were in the spawn at all.
[/quote]

Are you sure about that? I thought they didn't take effect until your next spawn.
[/quote]Sure as sure. I usually change loadouts right after I spawn, and they always take effect immediately.
[/quote]

Maybe this is for some customs, if a map has a supply cabinet out of spawn or something.


Caffeine`brb!u: /facepalm
Caffeine`brb!u: you have the technological ability of Dede
Caffeine`brb!u: OOOOOOO what does this button do
Caffeine`brb!u: *break*
Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER
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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
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#33
02-17-2009, 01:02 PM

you still die if you do it outta spawn tough.  And blues, you're totally right about the ppl who suck (see, I've no problem saying it ;P )


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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Spore
2 guys, no cups necessary


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#34
02-17-2009, 01:31 PM

Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day?


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CaffeinePowered
Mad Hatter
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#35
02-17-2009, 01:55 PM

(02-17-2009, 01:31 PM)Spore link Wrote: Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day?

I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' Sad


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Ianki
Pedo^H^H Appreciator of the Youth


Posts: 2,450
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#36
02-17-2009, 02:00 PM

(02-17-2009, 01:55 PM)Caffeine link Wrote: [quote author=Spore link=topic=2353.msg67273#msg67273 date=1234895474]
Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day?

I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' Sad
[/quote]

Uggg, those were the worst times.  Lucky bank shot hitting just about any 125 character = the pits.
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shoopfox
BRB, Posting


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#37
02-17-2009, 02:08 PM

I'd totally drop mid-air dets for 1-bounce grenades.
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Mad Hatter
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#38
02-17-2009, 02:33 PM

(02-17-2009, 02:00 PM)Ianki link Wrote: [quote author=Caffeine link=topic=2353.msg67275#msg67275 date=1234896902]
[quote author=Spore link=topic=2353.msg67273#msg67273 date=1234895474]
Valve keeps on going about this wrong. Just find a real way to make pipes the only practical offensive weapon for demo while stickies are mainly for defensive purposes. Can't they just drop mid-air stickies and call it a day?

I miss beta where you could bounce stickies off things and they still exploded on people, just one bounce is all, is that too much to ask to be able to do what the demo does in 'Meet the demo man' Sad
[/quote]

Uggg, those were the worst times.  Lucky bank shot hitting just about any 125 character = the pits.
[/quote]

No, they were bad because the number of banks was unlimited, if you touched it while it was rolling on the ground it still killed you.

Just one bank thats all I ask Sad


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Radio Raheem
BRB, Posting


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#39
02-17-2009, 02:34 PM

dropping mid airs wont change anything. learn how to aim at feet. then you get 1 bounces and stickys




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Spore
2 guys, no cups necessary


Posts: 2,587
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#40
02-17-2009, 05:29 PM

(02-17-2009, 02:34 PM)Radio Raheem link Wrote: dropping mid airs wont change anything. learn how to aim at feet. then you get 1 bounces and stickys

Fine, have them function where about a second after hitting the ground, they "activate" at which point you are free to blow them up. Before that they do not explode.


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