Hello There, Guest! Register

TF Tuesdays 8-3
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#1
08-01-2010, 07:26 PM

All of the below maps except for delve came off the suggestion thread, please feel free to make suggestions. I do read them Smile

ctf_runway2

cp_redship

cp_cargoner

cp_delve


Server: Red
Time: 8pm CST
Password: littlecart

Direct Downloads:
runway
redship
cargoner
delve


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
Neptune
Lurker


Posts: 469
Joined: Aug 2008
#2
08-01-2010, 08:19 PM

Aww, no little blurbs?  I liked the little blurbs.
Reply
Duck, Duck, Goose
Guest

 
#3
08-01-2010, 08:59 PM

Sweeeeeeeet, Runway! ;D
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#4
08-01-2010, 09:11 PM

(08-01-2010, 08:19 PM)Neptune link Wrote: Aww, no little blurbs?  I liked the little blurbs.

No one ever clicks on the map links to download them....so there's your incentive Tongue

Also I was in a hurry, I'll think of something tomorrow....


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#5
08-02-2010, 04:17 AM

No! I wanted to play that Cargoner map. Oh well, I'll try to slip a underdog-vote the next day.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply
Duck, Duck, Goose
Guest

 
#6
08-03-2010, 03:40 PM

asdf

My friends decided to go drinking tonight, won't be there.

Enjoy runway, it's fun.
Reply
k0ala
BRB, Posting
***

Posts: 1,899
Joined: Jun 2009
#7
08-03-2010, 09:28 PM

those maps were bad and you should feel bad


[Image: i9pkpXG.jpg]
Reply
Moosendoo
"Keep your shit tight"


Posts: 574
Joined: Sep 2008
#8
08-03-2010, 09:30 PM

I enjoyed all four maps.


[Image: j6T5hLk.gif]
Reply
Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
#9
08-03-2010, 09:35 PM

I raged.


[Image: 2mxisdj.jpg]
[Image: snailLeonidasgo50.gif]
Reply
Vlambo
BRB, Posting
*

Posts: 1,175
Joined: Nov 2008
#10
08-03-2010, 09:47 PM

(08-03-2010, 09:35 PM)Didzo link Wrote: I raged.

Hey look, the grass is green, sky is blue and birds fly.
Reply
Luca Shoal
Some king of fox thing


Posts: 2,118
Joined: Mar 2008
#11
08-03-2010, 09:50 PM

I liked them for the most part. Redship needs all that feedback to the guy tho. And Runway. I was disappoint, as it lacked planes.


And with strange aeons, even Death may lay down in the street and die.

Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#12
08-03-2010, 10:27 PM

Cargoner and Runway Rotation plz.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply
Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
#13
08-03-2010, 11:21 PM

(08-03-2010, 10:27 PM)PyroZombie link Wrote: Cargoner and Runway Rotation plz.

And this is why you're a 'tard.



[Image: 2mxisdj.jpg]
[Image: snailLeonidasgo50.gif]
Reply
backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
#14
08-04-2010, 01:09 AM

I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.

Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.



That first one was pretty good though up until the sniper/engie fest though.


[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table]
2.4mb sig ノ(ಠ‿‿ಠノ)            (╯ಠ‿‿ಠ)╯︵bıs qɯ4˙2
Reply
PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
#15
08-04-2010, 04:39 AM

(08-03-2010, 11:21 PM)Didzo link Wrote: [quote author=PyroZombie link=topic=4864.msg167543#msg167543 date=1280892420]
Cargoner and Runway Rotation plz.

And this is why you're a 'tard.


[/quote]Hey, is that how we talk to nice people didzo?


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
Reply
Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
#16
08-04-2010, 11:38 AM

(08-04-2010, 04:39 AM)PyroZombie link Wrote: [quote author=Didzo link=topic=4864.msg167550#msg167550 date=1280895672]
[quote author=PyroZombie link=topic=4864.msg167543#msg167543 date=1280892420]
Cargoner and Runway Rotation plz.

And this is why you're a 'tard.


[/quote]Hey, is that how we talk to nice people didzo?
[/quote]

No, of course not.

Unfortunately, you are neither nice, nor a person. You're a 'tard.


[Image: 2mxisdj.jpg]
[Image: snailLeonidasgo50.gif]
Reply
Duck, Duck, Goose
Guest

 
#17
08-04-2010, 11:39 AM

Is runway good enough for voting?
Reply
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#18
08-04-2010, 01:40 PM

(08-04-2010, 01:09 AM)backfire link Wrote: I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.

Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.



That first one was pretty good though up until the sniper/engie fest though.

I still say we need to play that and whatever that horrid graphics map that we played I think on the same night (the one where you coudl easilly get into the spawns and had the final point right outside the door of the spawn) for some FNF and have a retarded map edition Tongue  I don't see why redship has to be so bad though.  There's a lot of easy fixes that would go a long way towards balancing it.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
Reply
Dtrain323i
Oprah Winfrey


Posts: 3,067
Joined: Nov 2009
#19
08-05-2010, 08:24 AM

Quote:Karrde link=topic=4864.msg167595#msg167595 date=1280947205]
[quote author=backfire link=topic=4864.msg167558#msg167558 date=1280902182]
I'm still shocked how Redship is on its 16th version yet it's one of the most unbalanced maps I've ever seen. Even that old crappy bayou map we swore never to speak of again was better than this. Stick a invulnerable sentry on a cart, have that cart able to be pushed into a room, then ask blu to defend that room? Hell, everything with that map was all sorts of bad. Only way for blu to push that cart in was in through that left door. Blu had absolutly no flanks while red could swarm all over that cart from the front, back and up top. Great idea giving the defending team a one way door too. It's as if that stage was actually made so you would HAVE to have that sentry cart, but even then it'd be too easy. Hard to defend a cart from going in your base when that cart has a sentry on it.

Gah, like I said, I wish I could take his VTF, somehow form it into a physical entity, then smash it to pieces with a sledge hammer.



That first one was pretty good though up until the sniper/engie fest though.

I still say we need to play that and whatever that horrid graphics map that we played I think on the same night (the one where you coudl easilly get into the spawns and had the final point right outside the door of the spawn) for some FNF and have a retarded map edition Tongue  I don't see why redship has to be so bad though.  There's a lot of easy fixes that would go a long way towards balancing it.
[/quote]

This. Redship has a lot of potential and it's a cool idea. Only problem is that Blu doesn't have a prayer. Solve the balance issues and it would be a pretty badass map.






11:35 Socks Greatbacon_work: Just accept the idea of enemas.
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#20
08-05-2010, 08:26 AM

(08-04-2010, 11:39 AM)Nitrous Oxide link Wrote: Is runway good enough for voting?

Maybe...I thought it was alright, but for pubs....one or two good snipers are going to make for lots and lots of rage


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)