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Moosendoo
"Keep your shit tight"


Posts: 574
Joined: Sep 2008
#61
01-24-2011, 10:48 AM

Looks great. Smile


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Kirby
Uninstalling
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Posts: 3,853
Joined: Jun 2009
#62
01-24-2011, 12:24 PM

(01-23-2011, 01:23 PM)Versus-pwny- link Wrote: why does everyone think "no pellet spread" means shotguns will suddenly become much more deadly? it's not "no pellet spread", it means that pellets will always distribute the same way.


I get a kick out of people who flip to shotty at like 100' with fixed pellet spread and think it's gonna do *anything*


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TOH
BRB, Posting


Posts: 634
Joined: Jul 2010
#63
01-24-2011, 07:17 PM

(01-24-2011, 06:48 AM)Caffeine link Wrote: Changes Unable To Implement
- Map ends on timelimit, I found a cvar, but we already have it on  :'( - mp_match_end_at_timelimit

Er, I'm confused, isn't that something we'd like to turn off? Not seeing how it can't be implemented, then...


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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#64
01-24-2011, 10:16 PM

(01-24-2011, 07:17 PM)TOH link Wrote: [quote author=Caffeine link=topic=5374.msg193423#msg193423 date=1295869733]
Changes Unable To Implement
- Map ends on timelimit, I found a cvar, but we already have it on  :'( - mp_match_end_at_timelimit

Er, I'm confused, isn't that something we'd like to turn off? Not seeing how it can't be implemented, then...
[/quote]


Its already set to 0 by default, which is "Let map continue after timelimit", as far as I can tell its only specific maps that it happens on :/


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