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(03-18-2015, 05:10 AM)Caffeine link Wrote: [ -> ]New raven build?

http://mwo.smurfy-net.de/mechlab#i=33&l=...0fd22fe4c8

I'm just not a huge fan of SRM 6s.  They are hard to hit at range and kinda slow.  The only success I have with them is with my Huginn assassin build.
(03-18-2015, 02:58 PM)Surf314 link Wrote: [ -> ][quote author=Caffeine link=topic=7492.msg284101#msg284101 date=1426673416]
New raven build?

http://mwo.smurfy-net.de/mechlab#i=33&l=...0fd22fe4c8

I'm just not a huge fan of SRM 6s.  They are hard to hit at range and kinda slow.  The only success I have with them is with my Huginn assassin build.
[/quote]

SRM 6s on a Huginn? You know Huginn gets the fire rate boost to SRM 4s, right?
(03-19-2015, 01:15 AM)Eschatos link Wrote: [ -> ][quote author=Surf314 link=topic=7492.msg284106#msg284106 date=1426708723]
[quote author=Caffeine link=topic=7492.msg284101#msg284101 date=1426673416]
New raven build?

http://mwo.smurfy-net.de/mechlab#i=33&l=...0fd22fe4c8

I'm just not a huge fan of SRM 6s.  They are hard to hit at range and kinda slow.  The only success I have with them is with my Huginn assassin build.
[/quote]

SRM 6s on a Huginn? You know Huginn gets the fire rate boost to SRM 4s, right?
[/quote]

Yea I goofed I have the SRM 4s on my Huginn.  I have SRM 6s on my Stalker 5M and it has literally done 0 work every time I pilot it.  I think my top damage in it is 180.  I'm just not a fan of missiles in general.
(03-19-2015, 09:11 AM)Surf314 link Wrote: [ -> ]Yea I goofed I have the SRM 4s on my Huginn.  I have SRM 6s on my Stalker 5M and it has literally done 0 work every time I pilot it.  I think my top damage in it is 180.  I'm just not a fan of missiles in general.

Stalker is slow as balls and you have to aim SRMs well

On the trial champion raven I've done a lot of alpha-peaking and the missile do fairly well. So much better than the old MW games where they fired one missile at a time in a stream.

The only complaint that I'd have is that they spread damage over an area, but they also nicely shake the screen - making it harder to return fire.
(03-19-2015, 09:47 AM)Caffeine link Wrote: [ -> ][quote author=Surf314 link=topic=7492.msg284116#msg284116 date=1426774261]

Yea I goofed I have the SRM 4s on my Huginn.  I have SRM 6s on my Stalker 5M and it has literally done 0 work every time I pilot it.  I think my top damage in it is 180.  I'm just not a fan of missiles in general.

Stalker is slow as balls and you have to aim SRMs well

On the trial champion raven I've done a lot of alpha-peaking and the missile do fairly well. So much better than the old MW games where they fired one missile at a time in a stream.

The only complaint that I'd have is that they spread damage over an area, but they also nicely shake the screen - making it harder to return fire.
[/quote]that's one of the best arguments for running crowds of SRM-2's on chainfire if you've got the tonnage/hardpoints for it.
(03-16-2015, 06:13 PM)Surf314 link Wrote: [ -> ]http://mwo.smurfy-net.de/mechlab#i=49&l=...6483698488

My Stalker 4N build

Was playing this on viridian bog conquest and thought to myself this map isn't stellar for snipin'. Ended up surviving and doing 855 dmg with a match score of 120. This thing is ridiculous. Trade with anyone any time unless you're a king crab
Ok, trying to build something so I get more points and cbills faster. Been using the TDR9S based on the CW reccs. unfortunately it plays poorly in solo/group. Seems ER PPCs are very disadvantaged since you're almost never at that range and the projectiles move super slow. I can see how it'd be more useful in CW since you have more choke points.

Based on this original build: http://mwo.smurfy-net.de/mechlab#i=155&l...4a494359ad

These are the changes to make it more brawl friendly: http://mwo.smurfy-net.de/mechlab#i=155&l...a12351e579

Disadvantages I'm noting are that it moves one heat sink into the arms. I get armed a lot so my cooling would go with it. I'm toying with the idea of stripping some armor from the legs and puting it in the arms instead. I never seem to get legged. People usually try to core me or kill the torsos. That way I could have better shield arms.  Thoughts?
(03-21-2015, 09:03 AM)Caffeine link Wrote: [ -> ]Joke Build?

http://mwo.smurfy-net.de/mechlab#i=172&l...f555b4dd04
Not that bad considering the range and cycle of all those ac/2s.
Quote:Karrde link=topic=7492.msg284149#msg284149 date=1426921186]
Ok, trying to build something so I get more points and cbills faster. Been using the TDR9S based on the CW reccs. unfortunately it plays poorly in solo/group. Seems ER PPCs are very disadvantaged since you're almost never at that range and the projectiles move super slow. I can see how it'd be more useful in CW since you have more choke points.

Based on this original build: http://mwo.smurfy-net.de/mechlab#i=155&l...4a494359ad

These are the changes to make it more brawl friendly: http://mwo.smurfy-net.de/mechlab#i=155&l...4c000ad8c0

Disadvantages I'm noting are that it moves one heat sink into the arms. I get armed a lot so my cooling would go with it. I'm toying with the idea of stripping some armor from the legs and puting it in the arms instead. I never seem to get legged. People usually try to core me or kill the torsos. That way I could have better shield arms.  Thoughts?

You should be able to find sniping opportunities in queue. A normal ppc starts dropping in dmg after 540m which isn't super far. Also ERPPC's don't have a minimum range and that's huge in brawling. Just stay at the deep back of the deathball
(03-21-2015, 09:03 AM)Caffeine link Wrote: [ -> ]Joke Build?

http://mwo.smurfy-net.de/mechlab#i=172&l...f555b4dd04


You could probably rock somebody's world at range with that.
(03-21-2015, 10:48 AM)matter11 link Wrote: [ -> ][quote author=[fr31ns]Karrde link=topic=7492.msg284149#msg284149 date=1426921186]
Ok, trying to build something so I get more points and cbills faster. Been using the TDR9S based on the CW reccs. unfortunately it plays poorly in solo/group. Seems ER PPCs are very disadvantaged since you're almost never at that range and the projectiles move super slow. I can see how it'd be more useful in CW since you have more choke points.

Based on this original build: http://mwo.smurfy-net.de/mechlab#i=155&l...4a494359ad

These are the changes to make it more brawl friendly: http://mwo.smurfy-net.de/mechlab#i=155&l...4c000ad8c0

Disadvantages I'm noting are that it moves one heat sink into the arms. I get armed a lot so my cooling would go with it. I'm toying with the idea of stripping some armor from the legs and puting it in the arms instead. I never seem to get legged. People usually try to core me or kill the torsos. That way I could have better shield arms.  Thoughts?

You should be able to find sniping opportunities in queue. A normal ppc starts dropping in dmg after 540m which isn't super far. Also ERPPC's don't have a minimum range and that's huge in brawling. Just stay at the deep back of the deathball
[/quote]

I do, some of the time. It just seems to net poor personal gains. And I have a hard time brawling due to how hot everything runs, so I get smoked. Basically I can't toe to toe out DPS most other mechs. Especially when they get up in my grill. I have had a few spectacular runs of like 400+ dmg. Usually when I have more ideal conditions.

*edit*

Keep in mind my goal right now is to maximize my cbill collection so I can actually build a decent drop deck.
King Crab "Sudden Disappointment"
[Image: hrG7gTN.png]

http://mwo.smurfy-net.de/mechlab#i=239&l...b10daf62ed

The effective range on all those weapons is 270m
http://mwo.smurfy-net.de/mechlab#i=239&l...5d7fb37ace

This sacrifices some of the firepower on your build Toast, but it should have a bit of a faster refill time
I've seen that build in action and it's nasty.

Also, the AC/2 DWF is even more gross when you factor in that people use external programs to rig fire groups to machine gun them.

Sent from my Nexus 5 using Tapatalk

(03-22-2015, 12:59 AM)StolenToast link Wrote: [ -> ]King Crab "Sudden Disappointment"
[Image: hrG7gTN.png]

http://mwo.smurfy-net.de/mechlab#i=239&l...b10daf62ed

The effective range on all those weapons is 270m

http://mwo.smurfy-net.de/mechlab#i=240&l...39bcc90853

http://mwo.smurfy-net.de/mechlab#i=238&l...f8fd0655bf feel free to replace the ppc with a large pulse laser
(04-01-2015, 09:03 AM)Caffeine link Wrote: [ -> ]Chain-Fire dis bitch
http://mwo.smurfy-net.de/mechlab#i=131&l...b1cd41ca3a

You don't need to anymore, they just took off ghost heat for 3 large IS lasers of any kind.
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