Be Right Back, Uninstalling

Full Version: Custom Map Suggetions
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
(08-17-2008, 11:19 PM)Radio Raheem link Wrote: [ -> ]Also this looks like it could be either great or terrible. This map is designed based on some ride at Disney. Put it up for Friday to hear all the whining please.

http://www.fpsbanana.com/maps/16931

That would be a Gmod 9 map.  :Smile
Oh wow I'm an idiot. In my defense it was linked in a TF2 thread and that wasn't mentioned.
http://www.fpsbanana.com/maps/63350

ctf_moonchies

Sadly, no low G stuff, but some cool cheese textures.
PL_Awesome. Despite it's numerous faults, it's an incredibly fun map that is great for late night tomfoolery.
(08-30-2008, 10:16 PM)Scary Womanizing Pig Mask link Wrote: [ -> ]PL_Awesome. Despite it's numerous faults, it's an incredibly fun map that is great for late night tomfoolery.

dear god no

exanimo

It's the only map that's worse than cp_bessjump. Tongue
These are some fun maps to play as a group probably during slow times.

http://www.fpsbanana.com/maps/56003 - Red is forced to have a lot of team work because blu has a lot of advantages

http://www.fpsbanana.com/maps/47548 - good demo practice

http://www.fpsbanana.com/maps/52980 - HiDE AND SEEK!  3 spies vs 12 demos, all demos are hurt at the beginning of round to keep the spies from being easily discovered.

http://www.fpsbanana.com/maps/51056 - Billiards?

http://www.fpsbanana.com/maps/53352 - castle siege looks interesting

http://www.fpsbanana.com/maps/52232 - RJ fans watch the video and be amazed
http://www.fpsbanana.com/maps/62695 - also this, this guy makes interesting proof of concept type maps.  This one has a cart that can be pushed by either team, winning team pushes it to the other teams base, but it can be pushed back.
(09-01-2008, 12:48 PM)Surf314 link Wrote: [ -> ]http://www.fpsbanana.com/maps/62695 - also this, this guy makes interesting proof of concept type maps.  This one has a cart that can be pushed by either team, winning team pushes it to the other teams base, but it can be pushed back.

PL is already enough of a spammity stalemate, why make it even worse??? The only way I see a team winning in a mode like this is if the teams are stacked, which is never cool.

(09-01-2008, 12:40 PM)Surf314 link Wrote: [ -> ]These are some fun maps to play as a group probably during slow times.

http://www.fpsbanana.com/maps/56003 - Red is forced to have a lot of team work because blu has a lot of advantages

http://www.fpsbanana.com/maps/47548 - good demo practice

http://www.fpsbanana.com/maps/52980 - HiDE AND SEEK!  3 spies vs 12 demos, all demos are hurt at the beginning of round to keep the spies from being easily discovered.

http://www.fpsbanana.com/maps/51056 - Billiards?

http://www.fpsbanana.com/maps/53352 - castle siege looks interesting

http://www.fpsbanana.com/maps/52232 - RJ fans watch the video and be amazed

1. Looks interesting

2. Good practice? Really? If it's stickies only, there's no such thing as good practice, stickies only never works out well. And tbh, even if it's regular nades only, demomen don't usually fire at that angle. For good practice, try TR_Airshot. Ain had a map very similar to this for Euro FNF at some point, but it was juts horrible. I think the map also sent you to jail when you died, and the winning team got to whoop on you in jail once your entire team was dead.

3. Hide and seek sounds pretty awesome, but from the sound of it this map might not work exactly as intended since the servers are sv_pure 1 (at least that's the impression I get from reading the comments).

4. Played billiards, it's not very fun unless you can convince everyone to actually play billiards and not deathmatch.

5. Sounds neat, but what's cpf? Tongue Ohhhh, that sounds awesome.

6. Interesting, but the forced tourney mode kills any chance it has of going on the server instantly, I would suggest dm_blockfort (which is already on #2 btw) for all your dm needs. It plays out surprisingly well, and personally I love the Mario Kart 64 idea.
(09-01-2008, 04:55 PM)CopulatingDrunk link Wrote: [ -> ]6. Interesting, but the forced tourney mode kills any chance it has of going on the server instantly, I would suggest dm_blockfort (which is already on #2 btw) for all your dm needs. It plays out surprisingly well, and personally I love the Mario Kart 64 idea.

http://www.youtube.com/watch?v=ziGyXV56q7o

There is a tdm version.
http://www.fpsbanana.com/maps/64978 - Arena_WatchTower_b3

Looks pretty fun. Can't find any servers that had it so I can't really say how it is gameplay wise, but I'd think it'd play out nicely.

Can't beat those alpine themes though. ;D
http://www.fpsbanana.com/maps/47484

cp_bestinclass_v2

I played bestinclass beta and I found it pretty fun.

It gives one area for each class to master.

However, this doesn't mean other classes can't master it either, but I found it fun either way.
http://www.fpsbanana.com/maps/65823

pl_cranetop: PL port of the TFC cranetop hunted map. Looks pretty sweet.
ctf_aerospace_b1

Looks and sounds like a great ctf_map. No idea how it plays though.
(09-25-2008, 09:13 AM)CopulatingDuck link Wrote: [ -> ]ctf_aerospace_b1

Looks and sounds like a great ctf_map. No idea how it plays though.

We tried it once. It looked pretty but in the end people were complaining that it was too long or something like that.
arena_fuckduck
CP_Dryer is highly rated
http://www.fpsbanana.com/maps/65900

Pl_strider, an HL2-based payload map where a strider is the cart. Looks fun, highly rated, uses HL2 materials, obviously. :Smile
the two maps above me look pretty sweet.
cp_smbcastle2

http://www.fpsbanana.com/maps/42829

Its not a broken map and its fun with a lot of people.  Its not easy and not hard!  I'm not sure if you've guys played it before though.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17