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cp_heaven
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#21
05-29-2010, 04:00 PM

sounds like this _rc version will be played on TFT, so criticisms will come then. otherwise it looks like you made a lot of updates, looking forward to it



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Hellfire
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#22
05-29-2010, 04:12 PM

(05-29-2010, 04:00 PM)TheDarkChief link Wrote: sounds like this _rc version will be played on TFT, so criticisms will come then. otherwise it looks like you made a lot of updates, looking forward to it

well either this or "test" version of _rc2, if it will be ready
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Hellfire
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#23
05-29-2010, 05:02 PM

specially for BRB

most recent test version

http://dl.dropbox.com/u/1045640/heaven%2...2_test2.7z

Changes in this version compared to _rc so far

-added a return path to bluspawn #1 at lower entrance
-set B/C capture time to 30 (was 35)
-set A capture time to 15 (was 12)
-set Blu/Red spawnwaves to 5/10 after A is capped (was 3/6)
-set Blu/Red spawnwaves to 7/3 after B\C is capped (was 4/0)
-set initial Blu/Red spawnwaves to 5/5 (was 6/6)
-extended B room
-made an additional passage to C with one-way door
-some changes to roof level of point A
-some additional details
-some minor improvements to experemental spawn logic
-some changes in health\ammo placement
-fixed multiple minor visual gliches
-fixed "teleporter trap" issue
-fixed small logic issues
-fixed some clipping issues
-fixed fade distances
-fixed spawnwave logic
-remove all old logic that was here back from 4-cp version
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CaffeinePowered
Mad Hatter
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#24
05-30-2010, 11:39 AM

We'll give it a whirl on Tuesday, I'll make sure to record demos for you


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PyroZombie
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Posts: 1,032
Joined: Feb 2010
#25
05-30-2010, 02:50 PM

(05-30-2010, 11:39 AM)Caffeine link Wrote: We'll give it a whirl on Tuesday, I'll make sure to record demos for you
I'm going to try to weasel out of work so I can see my computer built and turned on so I could maybe see this.

How is this map?


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beep beep diglett
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#26
05-30-2010, 03:50 PM

last time i played (im not sure if its the same map because my memory is shit) the first couple of points are really cramped then it gets pretty good
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Hellfire
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#27
06-01-2010, 04:02 PM

i hope admins got that /2 bad/ _test2 has an annoying bug, so its better to test _rc and rc2_test(number) or maybe just _rc2 will be here for next TFT
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Hellfire
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#28
06-02-2010, 07:54 AM

anything?
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Mad Hatter
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#29
06-02-2010, 08:15 AM

To reiterate on what I talked to ya about last night

- Without the 4th point the map seems too small

- Feels like its impossible for defenders to hold B & C, like after A falls, that's pretty much it, this makes the whole map either a roll where A is capped quickly and the other two fall shortly after, or a long slug fest being held at the first point.

- The previous point can lead to rage quitting if you get held like that, or rolled depending on your side, at least with 4 points, defenders got one more chance to hold and attackers felt like they accomplished something even if they got held back.

- With no 4th point, B & C cap too quickly IMO

- A few people complained about frame rates, but I did not experience any problems



Changes I would make:
- Slightly raise defender's spawn timers for point A, lower for B/C
- Slightly lower attackers spawn timers for A, raise for B/C
- Increase cap timers on B/C 25 - 33%
- Check for any additional optimization you can do
- Consider adding additional "space" to the map, not sure where you could do this, but spreading things out a bit might make it feel a bit less confined
- Bring back the 4th point (or did you get contrary feedback from others?)


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Hellfire
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#30
06-02-2010, 10:10 AM

well yea, you are the first one to actually miss cp4. Also..increase B/C cap time? they are 35(!!) seoconds. Even more then dustbowls's
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Mad Hatter
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#31
06-02-2010, 11:12 AM

I still felt like after kicking a team off a point there was no chance on getting it back, should be as long as gravel pit's timers, or longer


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Hellfire
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#32
06-02-2010, 11:40 PM

oh, well, i meant gravelpita timing Big Grin B/C got 35 sec cap time while gravelpits A/B got 30sec cap time. Its very long
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