12-23-2014, 10:04 AM
So I thought I'd point this out, many are wary because they've invested in numerous titles via Kickstarter and IndieGoGo and other crowdsourcing platforms. So they're wary because Star Citizen doesn't seem to have a solid release date. Well, the thing is, it doesn't have a solid release date because it doesn't have a publisher. They've managed to get 100% (and more) funding entirely from the crowd, that means the publisher they need to "show progress to" is actually the backers, what's the best way to show progress? Give the publisher (the backers) some "work so far" stuff. They're doing that. There is not, and never will be a "hard release date" for the entire game.
Here's what I know:
Late 2015 is suppose to be when Squadron 42 (Single Player Campaign with Coop Drop In Capabilities) is suppose to be released. They haven't given an exact date because they don't have one. This is only 10 chapters of the story, but these 10 chapters they say are already at least 3 times longer than the entire Wing Commander 1 (circa 1990) story.
They claim everything you see within the Squadron 42 universe will also be part of the persistent universe (like owning capital ships, needing crew to pilot and control it, etc).
The Persistent Universe keeps getting bounced around, I've heard them say sometime in the middle of 2015, I've heard them say sometime in 2016, I'm hedging my bets on 2016, but it'd be awesome if they get it done sooner.
So, the question is, what can I get right now?
Well, essentially through the "Game Package" orders (available here: https://robertsspaceindustries.com/pledge/game-packages) you get your Persistent Universe ship guaranteed to you + insurance as is labeled on the web site. Also access to the Hangar (so you can go and look at your pretty ship if you have one that is in the Hangar Module so far), and the Arena Commander Module.
Next question that stems off of the above statement:
Insurance?
Yeah, in the Persistent Universe there is a semi-permanence similar to Eve, but not quite, while it's entirely possible to rebuild ships from chassis you already had, you may lose upgrades, weapons systems, and so on, Insurance pretty much helps to guarantee a reduced cost or a full coverage of the ship to be completely rebuilt. As SoGo said it; "It lets me be reckless."
What is the Hangar Module?
The Hangar Module is pretty much just a first person character view within a Hangar that allows you to wander around within your Hangar (customize-able to a point), the hangar is basically a very pretty graphics representation of where your ships are, but also supports certain other interactive items (such as, for the Backers in November they got a Liquor Cabinet that they could interact with and make their character "drunk", which explains the drunk mechanic that as posted about earlier.) Some Hangars have a stereo system you can turn on. And of course, you can get in and explore and play with your ships and functions therein.
What is Arena Commander?
Star Citizen is a continuation of the Wing Commander story and universe. Within these universes (Freelancer, Wing Commander 1, 2, 3, Starlancer, etc.) your character often is a pilot who's recently joined the military (This is Squadron 42 here), or some pilot in training or something like that. The primary "hub" area of these games often has an "Arcade" machine, or a simulator. Arena Commander is actually a continuation of this particular functionality (though it has real-world multiplayer in it, unlike it's predecessors).
A couple of differences here, Arena Commander can be accessed through some of the ships (the ships that are supported by it). When you get into your ship inside your hangar, if it's supported by Arena Commander, the Arena Commander simulation window will pop up in front of you and you can interact with it (or you can just go straight to it through the Escape key menu).
This Arena Commander supports a Race Mode and there are different Race class ships, but right now only one is available (though that looks like it'll change soon), this is new and unique to Star Citizen.
This has online multiplayer for both vs. and coop modes.
Arena commander has free-fly, single player wave dog fighting, free fly in the race arena, multiplayer race, multiplayer dogfight deathmatch mode, and multiplayer dog fight vs. waves coop mode.
Persistent Universe? What can I do?
Well, you know how when you first watched Star Wars, thought Han Solo was awesome, or BSG, or Firefly, and so on, and wanted to play a game that let you be that smuggler? Or let you be that Freedom Fighter? or let you be that Pirate? or let you be that Bounty Hunter? Or let you be that Imperial Soldier? Or let you be that Military Member? Or be that Racer?
That... all of that. Basically you can have your "Citizen" career be whatever you want it to be. You can opt to jump straight into the persistent universe without playing Squadron 42 if you want to do that, or vice versa, though from what I understand there are certain benefits to Squadron 42 participation. You want to be a career racer? Well, you can, smuggler? Yep, Pirate? Absolutely, and so on.
I know a lot of you guys like Universe Stories and backgrounds, well there's a metric fuckton of it (that's the technical measurement).
https://robertsspaceindustries.com/comm-...m-dispatch - Look at Lore Builder
Ship progress and process? Yep got that too:
https://robertsspaceindustries.com/comm-...ngineering
Want to see some fan art and other cool stuff?
https://robertsspaceindustries.com/comm-link/citizens
And all kinds of other information!
https://robertsspaceindustries.com/comm-...ansmission
So; my Citizen Profile/ID
https://robertsspaceindustries.com/citiz...gMongoose0
The BRBU Organization (marked as a "Religious" organization, but I believe we can change this).
https://robertsspaceindustries.com/orgs/BRBU
Ultimately we need more members!
You need to have a game package before you can join an Organization.
Details on getting Arena Commander and so on:
https://robertsspaceindustries.com/download
Oh and in case you were wondering, yes, they plan on making it so that we can get capital class ships in the Persistent Universe (considering they'll take cash for them now apparently, I don't see why not).
Here's what I know:
Late 2015 is suppose to be when Squadron 42 (Single Player Campaign with Coop Drop In Capabilities) is suppose to be released. They haven't given an exact date because they don't have one. This is only 10 chapters of the story, but these 10 chapters they say are already at least 3 times longer than the entire Wing Commander 1 (circa 1990) story.
They claim everything you see within the Squadron 42 universe will also be part of the persistent universe (like owning capital ships, needing crew to pilot and control it, etc).
The Persistent Universe keeps getting bounced around, I've heard them say sometime in the middle of 2015, I've heard them say sometime in 2016, I'm hedging my bets on 2016, but it'd be awesome if they get it done sooner.
So, the question is, what can I get right now?
Well, essentially through the "Game Package" orders (available here: https://robertsspaceindustries.com/pledge/game-packages) you get your Persistent Universe ship guaranteed to you + insurance as is labeled on the web site. Also access to the Hangar (so you can go and look at your pretty ship if you have one that is in the Hangar Module so far), and the Arena Commander Module.
Next question that stems off of the above statement:
Insurance?
Yeah, in the Persistent Universe there is a semi-permanence similar to Eve, but not quite, while it's entirely possible to rebuild ships from chassis you already had, you may lose upgrades, weapons systems, and so on, Insurance pretty much helps to guarantee a reduced cost or a full coverage of the ship to be completely rebuilt. As SoGo said it; "It lets me be reckless."
What is the Hangar Module?
The Hangar Module is pretty much just a first person character view within a Hangar that allows you to wander around within your Hangar (customize-able to a point), the hangar is basically a very pretty graphics representation of where your ships are, but also supports certain other interactive items (such as, for the Backers in November they got a Liquor Cabinet that they could interact with and make their character "drunk", which explains the drunk mechanic that as posted about earlier.) Some Hangars have a stereo system you can turn on. And of course, you can get in and explore and play with your ships and functions therein.
What is Arena Commander?
Star Citizen is a continuation of the Wing Commander story and universe. Within these universes (Freelancer, Wing Commander 1, 2, 3, Starlancer, etc.) your character often is a pilot who's recently joined the military (This is Squadron 42 here), or some pilot in training or something like that. The primary "hub" area of these games often has an "Arcade" machine, or a simulator. Arena Commander is actually a continuation of this particular functionality (though it has real-world multiplayer in it, unlike it's predecessors).
A couple of differences here, Arena Commander can be accessed through some of the ships (the ships that are supported by it). When you get into your ship inside your hangar, if it's supported by Arena Commander, the Arena Commander simulation window will pop up in front of you and you can interact with it (or you can just go straight to it through the Escape key menu).
This Arena Commander supports a Race Mode and there are different Race class ships, but right now only one is available (though that looks like it'll change soon), this is new and unique to Star Citizen.
This has online multiplayer for both vs. and coop modes.
Arena commander has free-fly, single player wave dog fighting, free fly in the race arena, multiplayer race, multiplayer dogfight deathmatch mode, and multiplayer dog fight vs. waves coop mode.
Persistent Universe? What can I do?
Well, you know how when you first watched Star Wars, thought Han Solo was awesome, or BSG, or Firefly, and so on, and wanted to play a game that let you be that smuggler? Or let you be that Freedom Fighter? or let you be that Pirate? or let you be that Bounty Hunter? Or let you be that Imperial Soldier? Or let you be that Military Member? Or be that Racer?
That... all of that. Basically you can have your "Citizen" career be whatever you want it to be. You can opt to jump straight into the persistent universe without playing Squadron 42 if you want to do that, or vice versa, though from what I understand there are certain benefits to Squadron 42 participation. You want to be a career racer? Well, you can, smuggler? Yep, Pirate? Absolutely, and so on.
I know a lot of you guys like Universe Stories and backgrounds, well there's a metric fuckton of it (that's the technical measurement).
https://robertsspaceindustries.com/comm-...m-dispatch - Look at Lore Builder
Ship progress and process? Yep got that too:
https://robertsspaceindustries.com/comm-...ngineering
Want to see some fan art and other cool stuff?
https://robertsspaceindustries.com/comm-link/citizens
And all kinds of other information!
https://robertsspaceindustries.com/comm-...ansmission
So; my Citizen Profile/ID
https://robertsspaceindustries.com/citiz...gMongoose0
The BRBU Organization (marked as a "Religious" organization, but I believe we can change this).
https://robertsspaceindustries.com/orgs/BRBU
Ultimately we need more members!
You need to have a game package before you can join an Organization.
Details on getting Arena Commander and so on:
https://robertsspaceindustries.com/download
Oh and in case you were wondering, yes, they plan on making it so that we can get capital class ships in the Persistent Universe (considering they'll take cash for them now apparently, I don't see why not).