Be Right Back, Uninstalling

Full Version: Left 4 Dead 2
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(01-11-2010, 06:10 AM)Caffeine link Wrote: [ -> ][Image: view_320200_1_1262219136.jpg]
So a stick beats a god damn chainsaw

How does that make sense
Balance. None of it makes sense form a realism standpoint but from a balance standpoint it is pretty spot on.
(01-13-2010, 04:50 PM)Karthkarthkarth link Wrote: [ -> ]L4D2 - How to play Hunter
I lol'd pretty hard
I think any team I join should automatically be named Team Ragequit.


I love you backfire and greatbacon. Sad
(01-25-2010, 12:35 AM)Karthkarthkarth link Wrote: [ -> ]I think any team I join should automatically be named Team Ragequit.


I love you backfire and greatbacon. Sad

Well, I already died and they were able to get to the end before they died... so I didn't miss much.

but yeah, incapping the guy INSIDE the helicopter was great though. Tongue
Quote:Gameplay

    * Now ghost PZ's can never be staggered
    * Enabled PZ bots
    * PZ bots use their more aggressive survival mode behavior in versus and scavenge
    * Enabled finale manual spawn by default
    * Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
    * Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
    * Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
    * Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
    * Fixed issue with witch sometimes taking on uncommon common properties
    * Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
    * VAC banned users can now play L4D2 single-player, commentary mode and credits


Map Fixes

    * Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
    * Dark Carnival Fair Ground: added navigation area that was missing
    * Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
    * Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
    * Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
    * The Parish Waterfront: Fixed various navigation areas
    * Mall: Tuned spawning for difficulty


SDK Content

    * Added missing nature/blend tooltextures added
    * Added missing cs models/textures
    * Added missing acunit01 model/texture
    * Added missing ammo_can_02 model/texture
    * Added missing patio_chair model/texture

Alright, time to squeeze some life back into this thread.
Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?
(02-05-2010, 11:25 PM)backfire link Wrote: [ -> ]Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?
I think it stands for Player Zombie. Why they didn't just say "Special Infected" is beyond me.
(02-06-2010, 12:00 AM)Karthkarthkarth link Wrote: [ -> ][quote author=backfire link=topic=3000.msg135685#msg135685 date=1265430323]
Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?
I think it stands for Player Zombie. Why they didn't just say "Special Infected" is beyond me.
[/quote]Pissed Zombie would be better.
Had a great game with Backfire and Spore. Also met a guy I want to introduce to the forums.
"In the first two months of Left 4 Dead 2's release, 28,981,249,043 zombies have been shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever.

You read that correctly: 28 BILLION. To put that number in perspective:

    * The entire population of the planet has been zombified and killed 4.26 times.

    * With the average height of a zombie being 6 feet, if you stacked them end to end they would circle the globe 1,322 times.

    * If you placed 28,981,249,043 rulers end to end, they would reach 28,981,249,043 feet in the sky.

In short: That is a bucketload of dead zombies. Nice job, everyone."

http://www.l4d.com/blog/post.php?id=3441
(02-07-2010, 01:53 AM)Karthkarthkarth link Wrote: [ -> ]Had a great game with Backfire and Spore. Also met a guy I want to introduce to the forums.
gonna propose?
K well its been a month and Valve still hasn't told me why my game freezes on server join 90% of the time.  I knew this game was bad news when they announced it.
Just had an effin great match with montoya and reevesith. Reeve is trying to submit some of the footage to bad team theater.
Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.
(02-28-2010, 12:37 AM)Montoya link Wrote: [ -> ]Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.

Too much super mega pro for you?
(02-28-2010, 02:27 AM)Spore link Wrote: [ -> ][quote author=Montoya link=topic=3000.msg138753#msg138753 date=1267335474]
Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.

Too much super mega pro for you?
[/quote]
[Image: zombiebreakguyhumptempplate.gif] Yes, much super mega pro, it made the zombies thrust in anger [Image: ZombieShumptempplate.gif]
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