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Full Version: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit
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(03-14-2015, 10:45 PM)The Generic Name link Wrote: [ -> ]megazord.jpg

So clearly we need to form a tower during in-house for posterity. We could do two rival towers and play combat jenga
(03-14-2015, 05:33 PM)Kor link Wrote: [ -> ][quote author=Caffeine link=topic=7453.msg284004#msg284004 date=1426371556]
Ill probably get to this tomorrow

Archive, rather than delete those old subforums; there's memories there.
[/quote]

I agree, even the old eve forum has some funny shit sitting around.
Man, if you jerks want me to play this thing, someone's gonna need to hold my hand.

Give me a newb role, help me through my initial purchases/upgrades.

I tried listening in last night, and heard yelling cause everyone was assault. So obviously I should have some support versatility, but which? How much solo grinding will I need to do in order to hit the "floor" of a minimally fun compliment of builds and skills.
(03-16-2015, 05:17 PM)rumbot link Wrote: [ -> ]Man, if you jerks want me to play this thing, someone's gonna need to hold my hand.

Give me a newb role, help me through my initial purchases/upgrades.

I tried listening in last night, and heard yelling cause everyone was assault. So obviously I should have some support versatility, but which? How much solo grinding will I need to do in order to hit the "floor" of a minimally fun compliment of builds and skills.

The game throws money at you for the first 25 games, after the end you should have enough to buy and fully outfit 1 mech.  Metamechs.com is a great resource for learning good builds, playstyles and how to maximize your cbills.  The best thing to do when starting out is to just try all the trial mechs and find a playstyle you like.  The trial mechs aren't very efficient because they are jack of all trades mechs with bad engines.  The mechs you build will likely do 1 or 2 things really well.

Before spending any cbills (or real cash) you should think about what you want out of the game.  If your goal is end game content you should focus on building 4 mechs that rank high in the meta.  If you want to just have fun in regular queues then you should find mechs you are the most interested in playing regularly.

I'd be happy to walk you through whenever Im on.
(03-16-2015, 05:17 PM)rumbot link Wrote: [ -> ]Man, if you jerks want me to play this thing, someone's gonna need to hold my hand.

Give me a newb role, help me through my initial purchases/upgrades.

I tried listening in last night, and heard yelling cause everyone was assault. So obviously I should have some support versatility, but which? How much solo grinding will I need to do in order to hit the "floor" of a minimally fun compliment of builds and skills.

[Image: the-apprentice_karate-kid-2_5587.png]

Come, Rummy-san.

Or if you prefer something more apt:

[Image: danner_2-121913.jpg]



(03-16-2015, 05:17 PM)rumbot link Wrote: [ -> ]Man, if you jerks want me to play this thing, someone's gonna need to hold my hand.

Give me a newb role, help me through my initial purchases/upgrades.

I tried listening in last night, and heard yelling cause everyone was assault. So obviously I should have some support versatility, but which? How much solo grinding will I need to do in order to hit the "floor" of a minimally fun compliment of builds and skills.

I can't add too much beyond what surf said, but give each weight class and weapon class a try as you cycle through your trial matches. This game is very much about positioning and coordination, if you get caught out in the open you will die and die quickly.


Lights - Provide flanking support, get quick punches on heavier mechs in while they are focused on your heavies and assaults, might also run a sensor package (ECM/Beagle) to provide protection for mechs around you

Mediums - Hunt lights, peek and punch, sometimes flank

Heavies - Brawl, but with somewhat less speed and armor than assaults

Assaults - You are fat and slow, but carry the KO punch, lights and mediums can pick you apart if you get caught out


You can specialize your roles more depending on what you build out, but for example like last night I was running an assault with two of the largest projectile cannons in the game. My ammunition is limited, Im slow as balls, but if something rounds a corner on me, it dies. War was shadowing me in a light with ECM, this keeps me off radar and makes it difficult for missiles to lock onto me. More than once it helped out immensely when it came to flanking, or keeping my hidden fat ass off scope for someone rounding a bend.
(03-13-2015, 04:44 PM)matter11 link Wrote: [ -> ]I always run about 40 on my legs for heavies and assaults. I lost a leg in one match today and they would've been much better off hitting my torso or shoulder. I rarely ever get legged on big mechs, only baddies target legs on bigs anyway.

legging is really good, especially in cw
(03-14-2015, 07:57 AM)Eightball link Wrote: [ -> ]I have no idea what I'm doing but does this seem like a feasible king crab build: http://mwo.smurfy-net.de/mechlab#i=238&l...0be6fb9eb6

Too much heatsink? Too little engine? All of my other builds are meant for close quarters so I wanted something that can fight medium-long.

http://mwo.smurfy-net.de/mechlab#i=238&l...e9e0c85c0f

ac10s are a waste on a crab, this is the ac20 build. also i just noticed you said medium-long, so here:

http://mwo.smurfy-net.de/mechlab#i=238&l...41a87b60e2

also, the crab has both really good torso twist for an assault and a very wide front, so it should have less rear armor than other assaults





also

rear armor is very unimportant, i typically run 6-10 depending on weight class but no more, even for 100 tonners
(03-16-2015, 09:15 PM)versus link Wrote: [ -> ][quote author=Eightball link=topic=7453.msg283983#msg283983 date=1426337866]
I have no idea what I'm doing but does this seem like a feasible king crab build: http://mwo.smurfy-net.de/mechlab#i=238&l...0be6fb9eb6

Too much heatsink? Too little engine? All of my other builds are meant for close quarters so I wanted something that can fight medium-long.

http://mwo.smurfy-net.de/mechlab#i=238&l...e9e0c85c0f

ac10s are a waste on a crab, this is the ac20 build. also i just noticed you said medium-long, so here:

http://mwo.smurfy-net.de/mechlab#i=238&l...41a87b60e2

also, the crab has both really good torso twist for an assault and a very wide front, so it should have less rear armor than other assaults

also

rear armor is very unimportant, i typically run 6-10 depending on weight class but no more, even for 100 tonners
[/quote]
I can concur.  The crab is awesome at the torso twist, and it needs to be because it gets torso'd 99.99% of the time.

I run the same build as that but with two ER Larges.
Use a bajillion rear armor on lights.

PS I thought this was pretty cool.
(03-16-2015, 09:06 PM)versus link Wrote: [ -> ][quote author=matter11 link=topic=7453.msg283979#msg283979 date=1426283070]I always run about 40 on my legs for heavies and assaults. I lost a leg in one match today and they would've been much better off hitting my torso or shoulder. I rarely ever get legged on big mechs, only baddies target legs on bigs anyway.

legging is really good, especially in cw
[/quote]

I heard in some instances you just leg people and leave them so they either have to eject or waste time.
If they're attacking and you leg them outside the base, yeah that's exactly what I would do.
(03-17-2015, 01:20 PM)atm0m link Wrote: [ -> ]If they're attacking and you leg them outside the base, yeah that's exactly what I would do.

I also read that if you are attacking and you leg them somewhere that you can run past.
I'd join you guys, but this game seems like it requires time and energy to devote to it and I am in short supply of both. How difficult is it to get a hang of?
(03-18-2015, 03:24 AM)Didzo link Wrote: [ -> ]I'd join you guys, but this game seems like it requires time and energy to devote to it and I am in short supply of both. How difficult is it to get a hang of?

To jump in and pew pew takes no time.  To know wtf is going on half the time takes about a week.
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(03-18-2015, 03:24 AM)Didzo link Wrote: [ -> ]I'd join you guys, but this game seems like it requires time and energy to devote to it and I am in short supply of both. How difficult is it to get a hang of?

Ignore all the babble about min/maxing. I know, it's very intimidating to me too, but you don't need to spend energy on that if you just want to dip your toes in.

Most useful advice I've found so far.

1) turn off arm lock. then you can swing your hand guns faster than your nipple guns. There are different buttons and reticules to fire both. learn them, master them.

2) ignore money, and ignore the fact you are earning it. no need to pay attention to that until a few weeks in. spend nothing.

3) use the trial mechs to run some 20 matches with regulars like Kor, Surf, Caff, Dtrain, Hek, etc. Ask questions.

4) mix up your trial mechs. so far I've used kitfox, raven, stormcrow, banshee. It's all still scoots, soldiers, and heavies in the end.



(03-20-2015, 06:15 PM)rumbot link Wrote: [ -> ]It's all still scoots,<pyros>, soldiers, and heavies in the end.

This might be the best answer I've heard for the question "which class should I learn?" in terms of how you like to play in general
Yep, that sums it up nicely.

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Ahhhhh..... Thats a weird faction Tongue

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