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dat tourmaline desert run
(03-01-2015, 09:59 PM)Dadtrain323i link Wrote: [ -> ]dat tourmaline desert run
close game almost tie

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Maybe its time to look into having balanced lances for those full companies; with all forms of support. It would require people filling roles, rather than weight classes; Spending C-bills on something you'd only use in a premade.

Long Range Fire Support(LRM/Las/Gauss)
Medium Range Flanking/Skirmishers
Short Range Brawlers/Counter-Measures/Scouts

That's just off the top of my head. All this is provisional though, if people want to spend a few hundred games mastering a single mech.
I'd like to think I'd be more suited for hanging back and long-range sniping (seems to be the way I'm already playing). With that in mind, having just bought my Stormcrow Prime, what mech should I focus on next? Gauss rifles seem fun, but LRM could be sweet too... I'm just not familiar with any of the mechs and their strengths/weaknesses.
Someone asked me about a decent info source for all things MWO. I found this ponderous google doc in the beginning. It has a massive amount of good info, but you need to understand that not all of it is definitive; rather, some of it is purely anecdotal.

https://docs.google.com/presentation/d/1...3f6502b_00
I got to the elite tier locust upgrades and bumped Pirate's Bane's's's speed up to a sensual 169.3 km/h, but I started using my firestarter again and I'm actually managing to kill things since I slapped an ER large laser on it.
(03-02-2015, 05:33 PM)Kor link Wrote: [ -> ]Someone asked me about a decent info source for all things MWO. I found this ponderous google doc in the beginning. It has a massive amount of good info, but you need to understand that not all of it is definitive; rather, some of it is purely anecdotal.

https://docs.google.com/presentation/d/1...3f6502b_00
Cheers, I'll flip through this.
(03-02-2015, 10:21 AM)Nitrous Oxide link Wrote: [ -> ][quote author=Dadtrain323i link=topic=7453.msg283780#msg283780 date=1425265193]
dat tourmaline desert run
close game almost tie

[/quote]

That game was fishy, I took a gauss to the cockpit at 1km. Surf had a similar experience.
(03-02-2015, 07:49 PM)HeK link Wrote: [ -> ][quote author=Nitrous Oxide link=topic=7453.msg283786#msg283786 date=1425309692]
[quote author=Dadtrain323i link=topic=7453.msg283780#msg283780 date=1425265193]
dat tourmaline desert run
close game almost tie

[/quote]

That game was fishy, I took a gauss to the cockpit at 1km. Surf had a similar experience.
[/quote]

You can score hits with the gauss out to 1k. There's a damage drop off beyond the 600 some odd meters that the gauss' effective range is.
(03-02-2015, 07:54 PM)Dadtrain323i link Wrote: [ -> ][quote author=HeK link=topic=7453.msg283800#msg283800 date=1425343789]
[quote author=Nitrous Oxide link=topic=7453.msg283786#msg283786 date=1425309692]
[quote author=Dadtrain323i link=topic=7453.msg283780#msg283780 date=1425265193]
dat tourmaline desert run
close game almost tie

[/quote]

That game was fishy, I took a gauss to the cockpit at 1km. Surf had a similar experience.
[/quote]

You can score hits with the gauss out to 1k. There's a damage drop off beyond the 600 some odd meters that the gauss' effective range is.
[/quote]

Gauss does damage even at 3 times its effective range.
I'm thinking about dropping 30 bucks on this game to buy some mechs, likely starting with a champion Raven. How bad of an idea is this?
(03-03-2015, 02:42 AM)Eschatos link Wrote: [ -> ]I'm thinking about dropping 30 bucks on this game to buy some mechs, likely starting with a champion Raven. How bad of an idea is this?

I think a lot of us spent money.  You might want to think of the mastery packs.  They are a pretty good deal and you need 3 mechs to master a mechs XP tree.  All packs include the hero mech, the champion mech, and another (usually average) mech.  The hero mechs have a boost to cbills when you use them, the champion mechs have a boost to xp.  The Raven mastery pack is pretty good and it has the Huginn which is an actually pretty good hero mech (many hero mechs are not so great).  You also get 30 days premium time as a bonus for getting a mastery pack.

Some mastery packs aren't worth it because of the mechs in them.
I got a solo kill on a king crab as a firestarter =)
All I've got is a TBR-C, and I wanna spend some money to get at least three more mechs.  Since I think we are going to switch our unit contract to Kurita I don't need to get three Clan mechs, but then my TBR is no good for CW anymore so I need 4 ._. 

I'd like one from each weight class
(02-28-2015, 10:42 AM)HeK link Wrote: [ -> ]If you can extract the files for me and give me a size scale, I can run an estimate for materials. It's roughly $40 per kg. Keep in mind that prints are mostly hollow and have a honeycomb structure.

They said they just did it out of the game files.

http://www.reddit.com/r/OutreachHPG/comm...ry_this_d/

Also the roles I can fill right now in group are lrm support, medium burst skirmisher, ecm&narc light
video may be coming before friday

also seems that the only way to report a player is through directly sending an email to support at mechwarrior online?
i dont think there is anyway to send it ingame when it is usually needed (someone correct me if im wrong so i know in the future)
(03-04-2015, 03:57 PM)Dadtrain323i link Wrote: [ -> ]http://mwomercs.com/forums/topic/191960-...ncept-art/

Is that a gauss rifle with an absurdly high mount? Might have to buy this to be the ultimate peak sniper
(03-04-2015, 03:57 PM)Dadtrain323i link Wrote: [ -> ]http://mwomercs.com/forums/topic/191960-...ncept-art/

I bought this instead of a cauldron born....looked at cauldron born mech that came with it and I think I can wait to buy it.
some people

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