Be Right Back, Uninstalling

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Duck, Duck, Goose

Need moar rainbow road.
1.2

That is all.
(03-01-2012, 05:19 PM)Didzo link Wrote: [ -> ]1.2

That is all.

Catsplosion
(03-01-2012, 05:19 PM)Didzo link Wrote: [ -> ]1.2

That is all.
Self-replicating NPC villagers that reside in player-owned houses and zombie sieges actually make constructing and living in a 'city' interesting. Hrm.
took a while but I finally found a jungle biome. had two cats, they bumped heads, now I have a kitten too :3
(03-01-2012, 06:03 PM)at0m link Wrote: [ -> ][quote author=Didzo link=topic=5010.msg240092#msg240092 date=1330640381]
1.2

That is all.
Self-replicating NPC villagers that reside in player-owned houses and zombie sieges actually make constructing and living in a 'city' interesting. Hrm.
[/quote]

I'm looking forward to turning TRC into a living city.
(03-02-2012, 12:02 AM)Didzo link Wrote: [ -> ][quote author=at0m link=topic=5010.msg240100#msg240100 date=1330643039]
[quote author=Didzo link=topic=5010.msg240092#msg240092 date=1330640381]
1.2

That is all.
Self-replicating NPC villagers that reside in player-owned houses and zombie sieges actually make constructing and living in a 'city' interesting. Hrm.
[/quote]

I'm looking forward to turning TRC into a living city.
[/quote]you'll have to figure out how to get villagers there. I think they only spawn (to start with) in natural villages, so you'll have to house-er-pillar them over to TRC.

Also, make it navigable by Iron Golems.

Also^2, figure out where zombie raiding parties spawn so they don't spawn inside the defenses.
(03-02-2012, 12:07 AM)at0m link Wrote: [ -> ][quote author=Didzo link=topic=5010.msg240123#msg240123 date=1330664553]
[quote author=at0m link=topic=5010.msg240100#msg240100 date=1330643039]
[quote author=Didzo link=topic=5010.msg240092#msg240092 date=1330640381]
1.2

That is all.
Self-replicating NPC villagers that reside in player-owned houses and zombie sieges actually make constructing and living in a 'city' interesting. Hrm.
[/quote]

I'm looking forward to turning TRC into a living city.
[/quote]you'll have to figure out how to get villagers there. I think they only spawn (to start with) in natural villages, so you'll have to house-er-pillar them over to TRC.

Also, make it navigable by Iron Golems.

Also^2, figure out where zombie raiding parties spawn so they don't spawn inside the defenses.
[/quote]

I'm one of those cheating assholes with creative access, so I will just drop down some villiager eggs.
> Have 16 9x9 sheep pens made of fence, one for 'erry color

> Suddenly a few colored sheep are some of everything is running around the compound

> Get pissed that animals seem to be able to hop fencing all of a sudden

> Add a pointless second layer to pen walls

> Animals still getting out  ???

> Cull population of everything to 3 so I can see if they're really getting out or spawning on nether bricks where they shouldn't be able to

> Sit on roof of compound building with fraps recording the pens for 30 minutes to try and 'security camera' how they're getting out

> Get no video evidence

> Go back to working on decorative fountain

> Pig bumps me 2 minutes later, kill him and go find only 2 pigs left in the pen  ???


The new mob pathfinding AI, apparently, is fucked. Animals are repeatedly getting out what should be a very impossible to get out of confine.





[Image: pens.jpg]
Known bug, animals occasionally glitch through fences due to a bug in the hitbox code. Chickens are the worst for it. Use glass walls instead, or let them free range. I got sick of penning in my chickens, so now they roam my mine.
But the thing is, this setup has been in use for.... months now and I've never had escapees before now, and I used to have 25-30 of every sheep packed into that 9x9 pen, I think this has to do with the 1.2 or 1.2.3 patch.

Odd that you mention chickens as being the worst offenders. Ever since I changed the chicken coop's design back when I first designed this compound I've never had a problem with them at all, 3 high fence with the only door being a door surrounded by wood. Even after everything else decided to become Houdini, the chickens have yet to get out.


[Image: huge_2012-03-12_22.26.46.jpg]
Literally every time I've tried to restrain mine, they've escaped. When I finally went to using solid walls, they got through the airlock when I walked in to check on them.
Don't know if anyone else is aware of this, but I found a bug with the added ability to place upside-down stairs, pretty farking cool to stealth redstone wires.



http://youtu.be/0BNaa82ECVw
I am so sick of mining......


Click for 7680x4320


[Image: frame_2012-04-30_00.21.02.jpg]
sup helicopter plugin
(05-01-2012, 09:50 AM)at0m link Wrote: [ -> ]sup helicopter plugin



http://www.minecraftforum.net/topic/7632...elicopter/

Best mod ever.

It's got rockets and shit, but they're really annoying so I just unbind the missile/rocket keys, I'm only interested in the transportation.

They're really nice when you wanna go scout for a new building location, just go up to like +150 and set render to extreme, you can see forever.
So our server is no longer running the regular smp map? or I guess it was called 'old world'.

why
Welcome to like 4 months ago, when the newest version came out.
oh.


Hey Vera, can I get a zip of Old World? Our castle is not yet completed.
This server really bums me out sometimes. Among other things, there are too many dicks, myself included.

Makes me not want to play.