Just checked, tf2 is still bad.
Ban the Tomislav, please.
TIA
(07-18-2011, 02:14 PM)Spore link Wrote: [ -> ]I don't know where to post this and I'm not going to bother with a new thread.
Piki Geek Hands On: Team Fortress Arcade
My booth is about 15ft to the right of them. Piki Geek interviewed my friend since I wasn't manning the booth at the time
(07-18-2011, 02:37 PM)ZargonX link Wrote: [ -> ][quote author=Spore link=topic=206.msg215604#msg215604 date=1311016494]
I don't know where to post this and I'm not going to bother with a new thread.
Piki Geek Hands On: Team Fortress Arcade
My booth is about 15ft to the right of them. Piki Geek interviewed my friend since I wasn't manning the booth at the time
[/quote]which con is that?
Patch notes from last night
Quote: Patch notes
Team Fortress 2
  * Added a music clip from Meet the Medic to the menu startup music list.
  * Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
  * Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel.
  * Updated The Private Eye so it can be equipped by the Medic and Demoman.[1]
  * Updated Crafting:
     o Added a new "Custom Blueprint" option to the Special blueprints
     o Made these items craftable: Copper's Hard Top, Security Shades, Tam O' Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun.[2]
     o Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
  * Updated Matchmaking:
     o Added a progress bar and server count during the matchmaking search
     o Added more filtering on the master server to avoid pinging non-matching servers
  * Community Requests:
     o Mod makers:
        + Added inputs to the player:
           # "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
           # "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
        + Restarted the player's animation cycle whenever the custom model changes.
     o Movie makers:
        + Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
Undocumented changes
  * Added "Grockets" to ctf_2fort, pl_badwater and pl_barnblitz.
  * Fixed the Matchmaking menu not completely darkening the background when clicked.
  * Fixed the Matchmaking menu from letter boxing while searching for a server.
  * Fixed a typo for the Quick-Fix recipe displaying refined instead of reclaimed as the required metal for crafting.
Also liberty launcher rockets are disappearing for me mid-flight now, thanks valve!
ffs :/
Â
Quote:Added the items for Dr. Grordbort's Victory Pack
  Fixed hatless hats not working correctly
  Fixed a display issue with team color paints
  Updated the localization files
http://www.teamfortress.com/grordborts/
>Visit weta booth at comic-con
OH BOY
Edit: they drop, are craftable or store bought...all is good now
Cow Mangler disables buildings for 4 seconds? Â Valve really does hate engies.
(and loves soldiers)
(07-20-2011, 08:16 PM)Moosendoo link Wrote: [ -> ]Cow Mangler disables buildings for 4 seconds? Â Valve really does hate engies. (and loves soldiers)
That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon.
On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor.
To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard.
Quote: Merc link=topic=206.msg215899#msg215899 date=1311211986]
[quote author=Moosendoo link=topic=206.msg215895#msg215895 date=1311210987]
Cow Mangler disables buildings for 4 seconds? Â Valve really does hate engies. (and loves soldiers)
That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon.
On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor.
To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard.
[/quote]
ambassador should penetrate multiple targets, at least after the shot cooldown.
(07-20-2011, 08:42 PM)Wyrmidon link Wrote: [ -> ][quote author=[SiN] Merc link=topic=206.msg215899#msg215899 date=1311211986]
[quote author=Moosendoo link=topic=206.msg215895#msg215895 date=1311210987]
Cow Mangler disables buildings for 4 seconds? Â Valve really does hate engies. (and loves soldiers)
That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon.
On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor.
To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard.
[/quote]
ambassador should penetrate multiple targets, at least after the shot cooldown.
[/quote]
Indeed. This is MFW soldiers get more toys, by the way.
Non reflectable projectiles.
Fuck you Valve.
They're seriously not even giving thought to these things anymore I don't think.
Quote: Merc link=topic=206.msg215902#msg215902 date=1311213095]
[quote author=Wyrmidon link=topic=206.msg215901#msg215901 date=1311212563]
[quote author=[SiN] Merc link=topic=206.msg215899#msg215899 date=1311211986]
[quote author=Moosendoo link=topic=206.msg215895#msg215895 date=1311210987]
Cow Mangler disables buildings for 4 seconds? Valve really does hate engies. (and loves soldiers)
That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon.
On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor.
To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard.
[/quote]
ambassador should penetrate multiple targets, at least after the shot cooldown.
[/quote]
Indeed. This is MFW soldiers get more toys, by the way.
[/quote]
Next Unlock: The Shark Jumper
All right, since when did Valve go from making things "crazy but manageable" to "outright LUDICROUS"??? Â Just looking at this new pack gives me fits: Â No ammo needed (from which I understand means "unlimited ammo") and disables buildings? Â Are they pandering to the new folks who can't use a damn Rocket Launcher?
I can only imagine how many people we'll be seeing with this stuff.  Or how many people will be buying it instantaneously. I'll be giving TF2 a rest for a while.
(07-20-2011, 09:16 PM)Grimthwacker link Wrote: [ -> ]All right, since when did Valve go from making things "crazy but manageable" to "outright LUDICROUS"??? Â Just looking at this new pack gives me fits: Â No ammo needed (from which I understand means "unlimited ammo") and disables buildings? Â Are they pandering to the new folks who can't use a damn Rocket Launcher?
I can only imagine how many people we'll be seeing with this stuff.  Or how many people will be buying it instantaneously. I'll be giving TF2 a rest for a while.
Good thing I still need to beat the two latest New Vegas DLC.
Oh, and the Witcher 2.