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Full Version: Updates of the Week (ongoing discussion)
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Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

    * Fixed servers being inappropriately delisted from the master server


Team Fortress 2

    * Updated CTF_Doublecross
    * Improved clipping to prevent players from getting to unintended places
    * Updated CTF_2Fort
    * Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
    * Moved the Blue team Sniper wall down to match the Red team Sniper wall
    * Updated Russian localization strings
    * Fixed the Pyro not being able to deflect enemy flares
    * Fixed pipebombs not being removed if they explode in a func_nogrenades zone
There ya go, Kirby.
(02-23-2010, 05:36 PM)Moosendoo link Wrote: [ -> ]
Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

    * Fixed servers being inappropriately delisted from the master server


Team Fortress 2

    * Updated CTF_Doublecross
    * Improved clipping to prevent players from getting to unintended places
    * Updated CTF_2Fort
    * Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
    * Moved the Blue team Sniper wall down to match the Red team Sniper wall
    * Updated Russian localization strings
    * Fixed the Pyro not being able to deflect enemy flares
    * Fixed pipebombs not being removed if they explode in a func_nogrenades zone
There ya go, Kirby.



Took entirely too long, I want my money back.
- Fixed the Pyro not being able to deflect enemy flares


I have a new mission, pray that I do not find you with one of these
Bring it, caff.  Also, obligatory "what did valve break after fixing other stuff?" post.
they broke grenade hitboxes. they literally go through people
(02-23-2010, 11:16 PM)Duck link Wrote: [ -> ]they broke grenade hitboxes. they literally go through people
Indeed.
[flash=200,200]http://www.youtube.com/watch?v=qVEAp7HuQwg[/flash]
also seems charge is fucking broken too, 1/2 of the time it doesnt even go off
Like I said.  Fucking GG Valve Tongue  Good news says they'll patch it before I can play again (exams this week)
Quote:Karrde link=topic=206.msg138280#msg138280 date=1267042321]
Like I said.  Fucking GG Valve Tongue  Good news says they'll patch it before I can play again (exams this week)

oh I'm sure said patch will come 5 minutes before FNF
(02-24-2010, 03:25 PM)Caffeine link Wrote: [ -> ][quote author=[fr31ns]Karrde link=topic=206.msg138280#msg138280 date=1267042321]
Like I said.  Fucking GG Valve Tongue  Good news says they'll patch it before I can play again (exams this week)

oh I'm sure said patch will come 5 minutes before FNF
[/quote]

and will break linux servers again

i really have to wonder what the fuck causes this shit, how can the code for nade hitboxes and shit get wiped when all they did was what, fix flares and russian voiceovers?
Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed servers with bots reporting incorrect player numbers

Team Fortress 2
Fixed pipebombs not colliding correctly with players

Well that was fast.
(02-24-2010, 05:00 PM)diggs link Wrote: [ -> ][quote author=Caffeine link=topic=206.msg138284#msg138284 date=1267043110]
[quote author=[fr31ns]Karrde link=topic=206.msg138280#msg138280 date=1267042321]
Like I said.  Fucking GG Valve Tongue  Good news says they'll patch it before I can play again (exams this week)

oh I'm sure said patch will come 5 minutes before FNF
[/quote]

and will break linux servers again

i really have to wonder what the fuck causes this shit, how can the code for nade hitboxes and shit get wiped when all they did was what, fix flares and russian voiceovers?
[/quote]

do you do any software dev or have any friends in software dev? from what i've always been told, you'd be surprised with all the unrelated shit that breaks with "simple" fixes
(02-24-2010, 06:13 PM)Duck link Wrote: [ -> ]do you do any software dev or have any friends in software dev? from what i've always been told, you'd be surprised with all the unrelated shit that breaks with "simple" fixes
omg this.
(02-24-2010, 06:13 PM)Duck link Wrote: [ -> ][quote author=diggs link=topic=206.msg138297#msg138297 date=1267048855]
[quote author=Caffeine link=topic=206.msg138284#msg138284 date=1267043110]
[quote author=[fr31ns]Karrde link=topic=206.msg138280#msg138280 date=1267042321]
Like I said.  Fucking GG Valve Tongue  Good news says they'll patch it before I can play again (exams this week)

oh I'm sure said patch will come 5 minutes before FNF
[/quote]

and will break linux servers again

i really have to wonder what the fuck causes this shit, how can the code for nade hitboxes and shit get wiped when all they did was what, fix flares and russian voiceovers?
[/quote]

do you do any software dev or have any friends in software dev? from what i've always been told, you'd be surprised with all the unrelated shit that breaks with "simple" fixes
[/quote]

Actually, I understand this very well.  I just like making fun of Valve ;P  Trust me.  When harsens or Raven (ESF devs) commit a new DLL and are all "Hey, we just fixed XXXXXX!" we sometimes see unbefuckinlievable crashes that end up being hard as fuck to source (doesn't create a dump, is hard to reproduce).  And ones that sometimes take weeks of testing and work to fix, involving selective enabling and disabling of systems.  Hard work for a small team and people with real lives Tongue

Also, @Caff, I'd laugh but you're probably right.
I lit a scout with a reflected flare on basalt earlier.



He didn't die from a reflect flare icon. =|


I hate valve.
(02-24-2010, 11:20 PM)Kirby, the Axe Zealot link Wrote: [ -> ]I lit a scout with a reflected flare on basalt earlier.



He didn't die from a reflect flare icon. =|


I hate valve.
I didn't think it showed as a flare kill unless they die from the impact damage?
I don't see whats so surprising about them getting broken with that patch. 

"Fixed pipebombs not being removed if they explode in a func_nogrenades zone"

Obviously they fucked something up when doing that in the prior patch.
(02-25-2010, 03:49 AM)Wedge link Wrote: [ -> ]I don't see whats so surprising about them getting broken with that patch. 

"Fixed pipebombs not being removed if they explode in a func_nogrenades zone"

Obviously they fucked something up when doing that in the prior patch.

didnt see that actually, and when is there ever a nogrenades zone? never seen one before
(02-25-2010, 12:13 AM)at0m link Wrote: [ -> ][quote author=Kirby, the Axe Zealot link=topic=206.msg138352#msg138352 date=1267071616]
I lit a scout with a reflected flare on basalt earlier.



He didn't die from a reflect flare icon. =|


I hate valve.
I didn't think it showed as a flare kill unless they die from the impact damage?
[/quote]


Would make Valve-sense, but I've honestly never purposely stopped applying damage to someone before, esp. after popping them with a reflect.


=x
(02-23-2010, 07:25 PM)Caffeine link Wrote: [ -> ]- Fixed the Pyro not being able to deflect enemy flares


I have a new mission, pray that I do not find you with one of these

Yeah, what would I pray for? I send you nice shiny flares when I have low health and you still fail to send them back =P