(01-13-2010, 08:55 PM)Turtle link Wrote: [ -> ][quote author=diggs link=topic=206.msg132172#msg132172 date=1263433429]
Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
I hate everything
[/quote]
oh man i sure do love doing 30% extra dmg for doing nothing
(01-13-2010, 08:43 PM)diggs link Wrote: [ -> ]Fixed the Scout's legs twisting out of shape during a double jump
Pttttf! How many times have we heard this?
(01-13-2010, 09:49 PM)HeK link Wrote: [ -> ][quote author=diggs link=topic=206.msg132172#msg132172 date=1263433429]
Fixed the Scout's legs twisting out of shape during a double jump
Pttttf! How many times have we heard this?
[/quote]
Don't know, don't care, don't like.
[flash=200,200]http://www.youtube.com/watch?v=qDKhygvxLcY[/flash]
Medic Taunt Kill
(01-13-2010, 10:25 PM)Wrath Of Tsuruya link Wrote: [ -> ][flash=200,200]http://www.youtube.com/watch?v=qDKhygvxLcY[/flash]
Medic Taunt Kill
the taunt is ridiculously fast
(01-13-2010, 10:26 PM)Turtle link Wrote: [ -> ][quote author=Wrath Of Tsuruya link=topic=206.msg132202#msg132202 date=1263439504]
[flash=200,200]http://www.youtube.com/watch?v=qDKhygvxLcY[/flash]
Medic Taunt Kill
the taunt is ridiculously fast
[/quote]
That's what I was thinking. Sweet.Â
Also I can finally jump against soldiers again, JOY!
Valve has heard me! Rejoice, rejoice!!!
(01-13-2010, 08:43 PM)diggs link Wrote: [ -> ]Fixed Sniper rifle not penetrating friendlies
Yay! Â Too many times, I feel that the round would have went better if some asshat wasn't dancing in front of my scope.
Quote:Fixed the Sandman being able to bat balls through doors
Aww! Â This makes me sad. Â I thought this was amusing as hell.
(01-13-2010, 10:26 PM)Turtle link Wrote: [ -> ][quote author=Wrath Of Tsuruya link=topic=206.msg132202#msg132202 date=1263439504]
[flash=200,200]http://www.youtube.com/watch?v=qDKhygvxLcY[/flash]
Medic Taunt Kill
the taunt is ridiculously fast
[/quote]
Same as huntsman.
(01-13-2010, 11:36 PM)Caffeine link Wrote: [ -> ]Quote:Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
Reduced the explosive damage resistance on the Chargin' Targe to 50%
Who called it?
I called it
You were saying this weeks ago, too. People go on-board with the idea later. Somebody here must work for valve.....
(01-14-2010, 01:13 AM)Tricks link Wrote: [ -> ][quote author=Caffeine link=topic=206.msg132220#msg132220 date=1263443809]
Quote:Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
Reduced the explosive damage resistance on the Chargin' Targe to 50%
Who called it?
I called it
You were saying this weeks ago, too. People go on-board with the idea later. Somebody here must work for valve.....
[/quote]
Dramatic Chipmunk Nemesis
(01-13-2010, 11:10 PM)Neptune link Wrote: [ -> ][quote author=diggs link=topic=206.msg132172#msg132172 date=1263433429]
Fixed Sniper rifle not penetrating friendlies
Yay! Â Too many times, I feel that the round would have went better if some asshat wasn't dancing in front of my scope.
[/quote]Agreed
(01-14-2010, 03:55 PM)(Team Gambler) CorpseFactor link Wrote: [ -> ][quote author=Neptune link=topic=206.msg132209#msg132209 date=1263442228]
[quote author=diggs link=topic=206.msg132172#msg132172 date=1263433429]
Fixed Sniper rifle not penetrating friendlies
Yay! Â Too many times, I feel that the round would have went better if some asshat wasn't dancing in front of my scope.
[/quote]Agreed
[/quote]
Brings back memories...
(01-14-2010, 06:27 PM)Turtle link Wrote: [ -> ][quote author=(Team Gambler) CorpseFactor link=topic=206.msg132289#msg132289 date=1263502555]
[quote author=Neptune link=topic=206.msg132209#msg132209 date=1263442228]
[quote author=diggs link=topic=206.msg132172#msg132172 date=1263433429]
Fixed Sniper rifle not penetrating friendlies
Yay! Â Too many times, I feel that the round would have went better if some asshat wasn't dancing in front of my scope.
[/quote]Agreed
[/quote]
Brings back memories...
[/quote]I've always wished that if you did that to an admin, that he had friendly fire bound to a key so he could headshot you and then turn it back off. Be funny for one or two times, then loses its flavor. Then he realizes he loses points for killing teammates but meh, the pride is good. I don't know where I was going with this so I'll end with cheese and milk.
Quote:[-]January 27, 2010 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added 3 new hats that can be worn by any class
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Added "Edit Loadout" button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they're stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team's respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck
Community requests
Added new options for the Invade CTF game mode flag. Default is 1
0 : No neutral time
1 : Flag goes neutral in 30 seconds (current behavior)
2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
0 : Increment score (current behavior)
1 : Increment capture count
Added new inputs to item_teamflag
ForceDrop : Force the flag to be dropped if it's being carried by a player
ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
OnTouchSameTeam : Sent when the flag is touched by a player on the same team
There goes my black magic time traveling bullet hax. :-\
Quote:[-]January 27, 2010 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added 3 new hats that can be worn by any class
Towering Pillar of Hats
Noble Amassment of Hats
Modest Pile of Hat
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
This is all I care about.