afterburn only ever used to do 50 before they started futzing with the numbers, either way it's gotten a buff
Team Fortress 2
-Added new community weapons and hats
-Updated CP_Gorge
-Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
-More clip work and model collision work based on community feedback.
-Fixed BLU forward spawn door appearing through roof.
-Updated PLR_Pipeline
-Added new stairwell in Stage 1 and window access to both teamsââ¬â¢ platforms by main choke point to help alleviate stalemates.
-Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
-Fixed rare cases where stage would break when cart had no nearby capper(s).
-Fixed carts not always moving to their starting locations correctly.
-Fixed respawn times in Stage 3 not being set to the proper values.
-Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
-Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see
http://developer.valvesoftware.com/wiki/S.. for info)
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
-Added new community weapons and hats
-Updated CP_Gorge
 Â
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
  More clip work and model collision work based on community feedback.
  Fixed BLU forward spawn door appearing through roof.
-Updated PLR_Pipeline
  Added new stairwell in Stage 1 and window access to both teamsââ¬â¢ platforms by main choke point to help alleviate stalemates.
  Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
  Fixed rare cases where stage would break when cart had no nearby capper(s).
  Fixed carts not always moving to their starting locations correctly.
  Fixed respawn times in Stage 3 not being set to the proper values.
  Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
-Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see
http://developer.valvesoftware.com/wiki/...Networking for info)
Brb, GCF diving
edit
Oh, screw you >
I was busy adding indents and bolding important things.
IT'S WORTH THE EXTRA 48 SECONDS! >
update
"TF_ScoutWhoopee" "Whoopee Cap"
"TF_PyroMonocle" "Whiskered Gentleman"
"TF_MedicGoggles" "Ze Goggles"
"TF_MedicGoggles_Desc" "Nothing"
"TF_EngineerEarmuffs" "Safe'n'Sound"
"TF_DemomanTricorne" "Tippler's Tricorne"
"TF_SpyBeret" "Frenchman's Beret"
"TF_SniperFishingHat" "Bloke's Bucket Hat"
"TF_PyroHelm" "Vintage Merryweather"
"TF_SoldierDrillHat" "Sergeant's Drill Hat"
"TF_MedicGatsby" "Gentleman's Gatsby"
"TF_HeavyDorag" "Heavy Duty Rag"
'nother update
"TF_MedicGoggles"
"Ze Goggles"
"TF_MedicGoggles_Desc"
"Nothing"
calls for another update
New scout hat sucks
god dammit i thought the headphones were scout at first im like "those rape dude"
GENTLEMEN!
I... have created...
A wooden sword or something.
35% less damage, but on hit, they bleed for 8 seconds...
(05-20-2010, 08:04 PM)backfire link Wrote: [ -> ]GENTLEMEN!
I... have created...
A wooden sword or something.
35% less damage, but on hit, they bleed for 8 seconds...
what class is that even for? spy?
kukri
also i cant connect to red
Here's a big one of everything
no way! The scout has the hat from that hamburger character from the archie comics.
I crafted two random hats into the Withered Gentleman.
...it kind of sucks. You can barely see it. Bad hat.
u mean whiskered? dont get too down, i cant see any hats at all cuz of an fps config lol
Whiskered Gentleman should be a misc slot item. So should the Medic googles.
The Soldier Drill Sergeant hat is a goon creation. So are the Engi headphones I think. Engi should get turntables to drop phat beats.
Scoot now has an awesome hat.
(05-20-2010, 11:14 PM)ZargonX link Wrote: [ -> ]I crafted two random hats into the Withered Gentleman.
...it kind of sucks. You can barely see it. Bad hat.
You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
(05-21-2010, 10:02 AM)backfire link Wrote: [ -> ][quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.
...it kind of sucks. You can barely see it. Bad hat.
You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]
It would be better if you could wear that as a misc item with the gibbus
I kinda like the hair for the Pyro, seems almost devil-like.
I like the whiskered, but that fucking helmet, the vintage merryweather, is awesome. I'll be crafting towards that in june or july.
(05-21-2010, 10:08 AM)Caffeine link Wrote: [ -> ][quote author=backfire link=topic=206.msg153458#msg153458 date=1274454159]
[quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.
...it kind of sucks. You can barely see it. Bad hat.
You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]
It would be better if you could wear that as a misc item with the gibbus
[/quote]
Fine Gentlemen Fortress 2
(05-21-2010, 11:56 AM)Dtrain323i link Wrote: [ -> ][quote author=Caffeine link=topic=206.msg153459#msg153459 date=1274454530]
[quote author=backfire link=topic=206.msg153458#msg153458 date=1274454159]
[quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.
...it kind of sucks. You can barely see it. Bad hat.
You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]
It would be better if you could wear that as a misc item with the gibbus
[/quote]
Fine Gentlemen Fortress 2
[/quote]
Hudda hudda to you, my good sir.