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[Image: 89A4F2FA88E7D9E22F11ADBFE11FFEBFC66AD770]
um
in tf2 beta
[spoiler]The Reserve Shooter can now be equipped by the Pyro and Soldier. [/spoiler]

this isnt even fair, pyro is the crit class as it is anyway
paired with degreaser makes it 75% faster switch speed

just kill me now, valve
(09-22-2011, 12:49 AM)TheDarkChief link Wrote: [ -> ]in tf2 beta
[spoiler]The Reserve Shooter can now be equipped by the Pyro and Soldier. [/spoiler]

this isnt even fair, pyro is the crit class as it is anyway
paired with degreaser makes it 75% faster switch speed

just kill me now, valve

Pyro has needed a buff ever since they took away +50 health from backburner.
(09-22-2011, 02:08 AM)Eschatos link Wrote: [ -> ][quote author=TheDarkChief link=topic=206.msg223686#msg223686 date=1316670581]
in tf2 beta
[spoiler]The Reserve Shooter can now be equipped by the Pyro and Soldier. [/spoiler]

this isnt even fair, pyro is the crit class as it is anyway
paired with degreaser makes it 75% faster switch speed

just kill me now, valve

Pyro has needed a buff ever since they took away +50 health from backburner.
[/quote]

[Image: not-sure-if-serious.jpg]
(09-21-2011, 10:13 PM)backfire link Wrote: [ -> ][Image: 89A4F2FA88E7D9E22F11ADBFE11FFEBFC66AD770]


So.. this mean now you can set sets of items?


I'm okay with this. Now Demoknighting is just one click away
Yeah that's kinda broken, re: reserve shooter. Although "Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage" kinda made it inevitable. I wonder how they'll stack the weapon switch speed buffs though.
(09-22-2011, 07:42 AM)at0m link Wrote: [ -> ]Yeah that's kinda broken, re: reserve shooter. Although "Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage" kinda made it inevitable. I wonder how they'll stack the weapon switch speed buffs though.


Reserve Shooter + Degreaser, flame puff, mini-critshotgun.......fapfapfapfapfapfapfapfapfapfap
gah, too much stuff crits as it is...
reserve shooter can now be equipped by sniper
(09-22-2011, 08:19 AM)HeK link Wrote: [ -> ]gah, too much stuff crits as it is...

Valve will introduce ultra-crits so they can create a whole new tier of weapons. Mini-crits will become the new baseline damage, regular crits will become mini-crits.
(09-22-2011, 08:24 AM)ZargonX link Wrote: [ -> ][quote author=HeK link=topic=206.msg223714#msg223714 date=1316697571]
gah, too much stuff crits as it is...

Valve will introduce ultra-crits so they can create a whole new tier of premium, purchase-only weapons.
[/quote]
Awesome, easy click loadouts.  Very handy for my demo and sniper.
lamo reserve shooter for pyro wtf valve ilu
(09-22-2011, 10:31 AM)HeK link Wrote: [ -> ][quote author=ZargonX link=topic=206.msg223716#msg223716 date=1316697854]
[quote author=HeK link=topic=206.msg223714#msg223714 date=1316697571]
gah, too much stuff crits as it is...

Valve will introduce ultra-crits so they can create a whole new tier of premium, purchase-only weapons.
[/quote]
[/quote]
& most likely it'd  be a timed weapon as well unless you pay enough for it.
(09-22-2011, 08:02 AM)Caffeine link Wrote: [ -> ][quote author=at0m link=topic=206.msg223706#msg223706 date=1316695378]
Yeah that's kinda broken, re: reserve shooter. Although "Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage" kinda made it inevitable. I wonder how they'll stack the weapon switch speed buffs though.


Reserve Shooter + Degreaser, flame puff, mini-critshotgun.......fapfapfapfapfapfapfapfapfapfap
[/quote]

This.  I now have even more incentive to practice pyro (I've decided to actually try to not suck at it)
(09-22-2011, 03:11 PM)Reevesith link Wrote: [ -> ][quote author=HeK link=topic=206.msg223722#msg223722 date=1316705481]
[quote author=ZargonX link=topic=206.msg223716#msg223716 date=1316697854]
[quote author=HeK link=topic=206.msg223714#msg223714 date=1316697571]
gah, too much stuff crits as it is...

Valve will introduce ultra-crits so they can create a whole new tier of premium, purchase-only weapons.
[/quote]
[/quote]
& most likely it'd  be a timed weapon as well unless you pay enough for it.
[/quote]

We're sorry, your special Pro Shotgun "Press M1 to Win" needs 3000 more grains of Ultra-Gunpowder in order for you to have it for another 30 days. You can buy Ultra-Gunpowder in the Mann Co. Store. We take debit, Paypal, bottlecaps, or souls.
Quote:Karrde link=topic=206.msg223770#msg223770 date=1316724369]
[quote author=Caffeine link=topic=206.msg223709#msg223709 date=1316696573]
[quote author=at0m link=topic=206.msg223706#msg223706 date=1316695378]
Yeah that's kinda broken, re: reserve shooter. Although "Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage" kinda made it inevitable. I wonder how they'll stack the weapon switch speed buffs though.


Reserve Shooter + Degreaser, flame puff, mini-critshotgun.......fapfapfapfapfapfapfapfapfapfap
[/quote]

This.  I now have even more incentive to practice pyro (I've decided to actually try to not suck at it)
[/quote]

This makes me feel better about using the enforcer.
(09-22-2011, 08:19 AM)HeK link Wrote: [ -> ]gah, too much stuff crits as it is...

This

and if they put the pyro-having-reserveshooter in the actual game, i might stop playing.

easy mode for easy mode, should not happen.
(09-24-2011, 02:24 PM)Dr. Zaius link Wrote: [ -> ]and if they put the pyro-having-reserveshooter in the actual game, i might stop playing.
Don't say things like that, just play harder and develop new counter strategies.

Face it, this is what every game has to do. Unbalance it a little every month. Otherwise people figure out the limits of their unchanging weapons and ruin it for everyone else.