10-20-2012, 01:23 PM
(10-20-2012, 01:17 PM)K2 link Wrote: [ -> ]I don't understand most of these words, but I'm always up for playing videogames when it doesn't crash every 30 minutes.
(10-20-2012, 01:17 PM)K2 link Wrote: [ -> ]I don't understand most of these words, but I'm always up for playing videogames when it doesn't crash every 30 minutes.
(10-20-2012, 01:17 PM)K2 link Wrote: [ -> ][quote author=[fr31ns]Karrde link=topic=5227.msg255549#msg255549 date=1350755275]
Ok, so I've been trying to find PS style broken tactics for us to use. I haven't spent enough time inside bases or in vehicles to come up with anything there. Here's a few things.
1. Burster Brothers: This I think will be the closest approximation of ducklings we're going to get. I can see this being VERY broken with several players. As Didzo points out, the double burster is deadly as hell. As it stands, I can't ever see a point of running Air Cav in ANY area with AA weapons active since they just decimate them. I was soloing liberators with the single burster and just shredding them with the double. Now up the numbers. Several people will carry the double burster loadout, a few ppl will have the mix of AI/AV with one burster. One Engineer for reps and rearm. We're really small targets, which makes it hard for Aircraft to get us. Furthermore, with a few people, they're dead before they can react anyway. If we stand on the periphery, the main zerg will take all the hits for us, and we should be able to defend ourselves against random breakthrough Light Assaults and vehicles.
2. Teamwork is overpowered: At this juncture, team work is actually overpowered. Due to the pacing of the game atm, an organized outfit can easily steamroll because there just isn't enough time for the Zerg to react before it's capped. In PS we had to hold the hack for 15 minutes. Now we can just roll into an area, clean it out, cap it, and move on before they can react. By the time they do, you're already smashing up the next base, so they're forever playing catchup. I've been on both sides of this one. Load up 1-2 AMS Sunderers with HA, Medics and 1 Engi. Reload every time you cap a base. Move as fast as possible so they don't have time to react.
I wanna see if we can get 5-6 bursters going tonight.
(10-20-2012, 03:36 PM)at0m link Wrote: [ -> ]I'm patching up so I can play later, hopefully you're on when I get done running errands today.as of now it's just karrde and i on and i think he's afk, and i don't even know what faction or server we're on
(10-20-2012, 01:19 AM)Didzo link Wrote: [ -> ][quote author=Mission Difficult link=topic=5227.msg255539#msg255539 date=1350713714]
[quote author=Gasman link=topic=5227.msg255519#msg255519 date=1350689258]
[quote author=Mission Difficult link=topic=5227.msg255511#msg255511 date=1350685736]
Do any of you friends have a beta key available? I am interested in planetsiding.
Quote:Karrde link=topic=5227.msg255583#msg255583 date=1350842095]
http://www.planetside-universe.com/showt...hp?t=49250
I am going to murder them if they do this...better be the devs just having a laugh.
*edit*
yeah it's gotta be an easter egg. Â The room is a PS1 VBay XD
*edit*
I just went and saw it. Â Go to defunct solar plant or w/e it's called. Â Best would be TR or NC LA depending on who owns it. Â Fly up to the front balcony level and try to run through the wall. Â Once you find the right spot you fall through the geometry and can visit the museum of fail
(11-02-2012, 01:39 PM)Goffin link Wrote: [ -> ]is it too early in the game to convince you guys to roll NC at launch ? Â ;D
Smurfs! Â Smurfs! Â Smurfs!