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(10-13-2013, 09:06 AM)FlyingMongoose link Wrote: [ -> ]If you do get powerline adapters, you have to ensure certain things.

1: You shouldn't use them in apartment buildings, while wiring SHOULD be isolated, often times it's not Undecided (though some models do have some good encryption methods set up it is still a risk)

2: Don't skimp, the cheap ones are just that, cheap, and unreliable. Spend the extra for a good transfer speed

3: Depending on the age of the home be wary of the distance you are having it travel, power lines are not made for ethernet, but are made to handle high power transmit and receive, and have a certain "acceptable loss" of power over distance that ethernet cables do not (it's significantly higher distance for ethernet cables). (If it is a brand new home with brand new wiring, if the contractor for wiring wasn't a moron you should be fine from a central location to the whole house)


My room, brother's room across hall, brother's room has ethernet straight to it, I use a powerline adapter from there into my room (short distance). Office has cable modem, another power line adapter from there into the other room where my mother's home office is, my father works in the main office directly connected. Basement has an ethernet cable run.

Thank you very much! I had worked at an ISP the past summer, and they had mentioned these as options for customers, I could not for the life of me remember the name!

I'll have to ask my roommate how the wiring is in the house and look into them!
I've got these and they work pretty good: http://reviews.cnet.com/bridges/d-link-d...68774.html
When I finally get a house, my first project will be to come up with a good method for wiring the entire house for various cables.
Quote:Karrde link=topic=5227.msg272309#msg272309 date=1381773105]
When I finally get a house, my first project will be to come up with a good method for wiring the entire house for various cables.
Build one, or buy one with that in mind, or you'll go crazy trying to hide them.

Duck, Duck, Goose

[Image: rIQuOSe.png]

:'(
Ha .  Looking for a fight at 9 pm tells me the same story Nitrous.      Get rid of the station cash while you can.   

I wonder if everybodies trend will tell the same story.. 
(10-16-2013, 02:54 PM)Goffin link Wrote: [ -> ]Ha .   Looking for a fight at 9 pm tells me the same story Nitrous.      Get rid of the station cash while you can.     

I wonder if everybodies trend will tell the same story..   
I might as well just take a break for now.  No new content, no serious balancing, nothing at all until the PS4 edition is released.  Everyone is probably thinking the same thing, and I hope SOE is able to reel people back in with some great event next year. 

See you on triple cash day...
(10-16-2013, 04:42 PM)StolenToast link Wrote: [ -> ][quote author=Goffin link=topic=5227.msg272373#msg272373 date=1381953260]
Ha .   Looking for a fight at 9 pm tells me the same story Nitrous.      Get rid of the station cash while you can.     

I wonder if everybodies trend will tell the same story..   
I might as well just take a break for now.  No new content, no serious balancing, nothing at all until the PS4 edition is released.  Everyone is probably thinking the same thing, and I hope SOE is able to reel people back in with some great event next year. 

See you on triple cash day...
[/quote]

Im going to continue to be on regularly until I hit 100, after that I'll turn down my play time...but when the optimization patch hits I will be making a push to bring back anyone into the fold that played and then stopped (which for most seemed to be performance related)
[Image: 2jga1xs.jpg]

consistent?

so far gotten to br 92.
Gonna be playing a bit less as well

Duck, Duck, Goose

I'll try and keep playing as much as I can since I'm fairly disadvantaged in terms of certs and BR, but I feel the same as Toast. Game is getting stale. It was more fun with only one lattice continent, especially since the Esamir lattice is pretty terribad (and them walls). Now it just feels like we're always fighting at the same bases (like shit, I swear we spent a week straight around Quartz Ridge and Indar Ex), and hardly have people around for the alerts that actually make the game somewhat engaging.

I can see Hossin revitalizing the game for a bit... whenever they get around to adding it... assuming they don't fuck it up hard...
Logging every day even when you can't actually play goes a long way towards leveling the cert imbalance.
(10-16-2013, 06:26 PM)at0m link Wrote: [ -> ]Logging every day even when you can't actually play goes a long way towards leveling the cert imbalance.

I didn't even know this was a thing you were supposed to do until like 2 weeks ago ~.~

Duck, Duck, Goose

(10-18-2013, 12:18 PM)Wedge link Wrote: [ -> ][quote author=at0m link=topic=5227.msg272392#msg272392 date=1381966005]
Logging every day even when you can't actually play goes a long way towards leveling the cert imbalance.

I didn't even know this was a thing you were supposed to do until like 2 weeks ago ~.~
[/quote]Bonus: if you do it every morning, you won't be stuck patching during the evening while everyone is in-game (double bonus if you end up dodging the queue during an alert because of it).
my TR and NC alts are over 8k just from passive cert gain.

No, goffin, they are not on mattherson.

Duck, Duck, Goose

Does a membership apply to all characters or just the one you buy it on? ???
I'm pretty sure it's all, as membership does unlock you a lot of character slots.
(10-19-2013, 11:04 AM)Nitrous Oxide link Wrote: [ -> ]Does a membership apply to all characters or just the one you buy it on? ???

It does, if im spending 10+ bucks a month on a sub i better be getting the benefits on everything i do in game.
Quote:

    So several weeks of surgery have yielded some substantial results!

    OMFG: COMING TO TEST IN THE NEXT DAY OR SO!!!

    To answer the most painful but obvious question, we are hoping to have Phase 1 of OMFG on Test servers in the next day or so, and Live around the end of the month. I want to make one thing perfectly clear, however. We will NOT put this patch live in a hurry. We want to smooth out any rough edges and get the stability BETTER than Live. Only then we will feel confident in putting it on Live. We encourage you to come to the Test server once this is up, check it out, and provide feedback.

    For this phase, we mostly concentrated on these two issues:

        Performance on quad-core and above systems, Intel and AMD, with at least 4G RAM and a medium or higher spec video card.
        Performance in large battles, 100+ players within range.

    We’ve optimized UI, physics, sound, player processing, rendering code, and much more. We increased our total thread count, but more importantly we made those threads more efficient.

    While the machines which fit the above bullet point will see the most benefit, we expect that low-end machines will see some performance increases, and enjoy the benefit of a reduced memory footprint in many cases and smoother frame rates than exist on Live pre-update.

    Next, I know you want some numbers. If you know any coders, ask them how much they enjoy giving “hard” numbers for estimates.. yeah. *grin*

    Keeping in mind all relevant caveats, a typical quad-core machine in a 100+ player battle who is currently wildly CPU bound should expect a 30% improvement, sometimes higher depending on settings. In many cases, we’re seeing people go right to GPU-bound, which is a good thing because it’s easier to change GPU settings than CPU settings!

    Now, I want to at LEAST say that you should not immediately consider these numbers some sort of guarantee, there are just far too many factors in a given scene as to what can cause performance issues, but in general any “bad” case should be much better.

    Also, we have taken a considerable time working on “spikes”. Spikes are when a particular frame takes longer than normal. Typically a “spike” happens in a fraction of a second. More than a second and we would call it a “hitch”. We are working on "hitches" too, but those fixes will come later.

    Major Known Issues:

    This is not an exhaustive list of what we know about, but we’re turning around a lot of bugs each day and these are the major outstanding issues:

        SLI and Crossfire hitches – You may want to turn off SLI and Crossfire for the moment if you run into unusual hitches.
        Minimum spec PCs – If you have the bare minimum or very close to, you may still be experiencing some significant performance issues. We’re gathering more information on this and will address it before release.
        Crash on logout – We’ve significantly reduced crashes on logout, but some may still remain.
        UI offsets – We have some cases where the mouse cursor and UI become offset. If this happens to you, please send us a bug on what you did to cause and/or fix it.
        GPU Particles –These could cause cosmetic anomalies and crashing, so please turn them off for now if you have problems with crashing.

    Help Us Test:

        Performance in large battles
        We only have so many people at SOE to test large battles, so this is an area where we really need your help. We’ll be collecting data on the backend, so no real need to send us reports. Using this data, we hope to get a better feel for how we're doing so far, and what we need to work on next.

    Animation

        We’ve made a ton of changes here to improve performance and are still working through some issues. Please report any oddities or bugs in first or third person animation.

    Indar

        Indar has received a full optimization overhaul. Look for cosmetic and functional issues in regards to bases and terrain. (Esamir and Amerish haven’t had their optimization passes yet.). While these continent-specific optimizations do help, you will see frame rates improved everywhere, not just in Indar.

    Overhead Indicator Revamp and General UI

        We have made a lot of optimizations just about everywhere in the UI, so please be on the lookout for anything not functioning properly.

    Art Assets

        We went back and touched most of our existing art assets (weapons, decals, environment objects, FX, etc.), so please let us know if something doesn’t look right or is just plain missing.

    Stability

        If you crash, please let us know in a bug report what you were doing before you crashed.

    Everything Else

        We’ve made core changes to the game that could have caused just about anything. We’ve already found and fixed a ton of these, but we’re surely missing some and won’t see them until we get a critical mass of players.
        Esamir Amp Station at Freyr
        Note that this feature isn’t going live with the Performance Update. We’re holding this on Test Server for design iterations.

    Test Server Incentive:

        If you log on to Test Server any time from today until the day before the patch goes live, we’ll give your Live account a 3 day XP boost to use on any character.
        You must use your Live account on Test Server to get this reward, otherwise we have no way to determine who to give the reward to.

    Reporting:

    In-game Reporting

        This is the best way to give us feedback as Test Server bugs are emailed directly to us. Push Esc, then support, then Report a Bug.

    Forums

        Please use the Test Server sections and work with other players to help give us information. The more condensed and easy to read the reports are, the easier it is to get them addressed.

    We’re very excited to get this patch to you on Test, and get it cleaned up for Live. It stands to make a pretty substantial dent in current performance problems, and also help us find additional problems for OMFG: Part 2.

    Thank you in advance to everyone who jumps onto Test once this is out and helps us get this done!

    Ryan "codeForge" Elam
    Technical Director
    Planetside 2


This is now live on the test server
I just now realized that Operation: Make Faster Game turns into the acronym OMFG

Sent from my Nexus 4 using Tapatalk
Lets see if it meets spec though Tongue