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The new Deus Ex is supposedly around 25 hours long. Pretty damn good.
nice
Planetside 2 will arrive before Summer of this year.
(01-18-2011, 12:22 AM)Spore link Wrote: [ -> ]Planetside 2 will arrive before Summer of this year.
Where are you getting your info, by-chance?
(01-18-2011, 12:34 AM)Karth link Wrote: [ -> ][quote author=Spore link=topic=4314.msg192631#msg192631 date=1295328132]
Planetside 2 will arrive before Summer of this year.
Where are you getting your info, by-chance?
[/quote]

http://www.pcgamer.com/2011/01/17/planet...this-year/
wow thanks for the messy pants spore >Sad
Steam users will be able to chat with PS3 players who are in Portal 2. Also, if you buy Portal 2 for the PS3 you will be able to register it on Steam to play the PC and Mac versions.

Edit: And the 360 version just sucks.
(01-18-2011, 01:45 PM)Spore link Wrote: [ -> ]Steam users will be able to chat with PS3 players who are in Portal 2. Also, if you buy Portal 2 for the PS3 you will be able to register it on Steam to play the PC and Mac versions.

Edit: And the 360 version just sucks.

Fuck yes, this is exactly what I wanted.
(01-18-2011, 01:45 PM)Spore link Wrote: [ -> ]Steam users will be able to chat with PS3 players who are in Portal 2. Also, if you buy Portal 2 for the PS3 you will be able to register it on Steam to play the PC and Mac versions.

Edit: And the 360 version just sucks.

MEANWHILE AT VALVE:
[Image: awkwardzombie.png]
Popular retro RPG XBLA title Cthulhu Saves the World might make its way to PC shortly as the developer has set up a donation page promising that if $3,000 in donations are reached by the middle of February, they would port the title over. It has been been about one day and the goal is almost met. This new version will also have various enhancements. The developer, Zeboyd Games says that once they port this title, they will have a framework to port their previous title, Breath of Death VII: The Beginning, and any future titles they make to the PC.

http://www.kickstarter.com/projects/7447...-for-pc-an
Telltale is working on a crapload of games we still don't know about including a popular comic series gone television that is currently very popular. People think it's The Walking Dead.
Duke Nukem Forever comes out May 3.
User made Portal 2 maps will work on the console versions of the game as well. Both of them.
(01-24-2011, 06:45 AM)Spore link Wrote: [ -> ]User made Portal 2 maps will work on the console versions of the game as well. Both of them.

Will MS Charge you Points to do this?  Tongue
(01-24-2011, 09:27 AM)Caffeine link Wrote: [ -> ][quote author=Spore link=topic=4314.msg193422#msg193422 date=1295869531]
User made Portal 2 maps will work on the console versions of the game as well. Both of them.

Will MS Charge you Points to do this?  Tongue
[/quote]

yes
(01-18-2011, 08:19 PM)Spore link Wrote: [ -> ]Popular retro RPG XBLA title Cthulhu Saves the World might make its way to PC shortly as the developer has set up a donation page promising that if $3,000 in donations are reached by the middle of February, they would port the title over.


I'm sorry, but thats total horse-shit, wish I had read it earlier, but XBL Games are written in C# using DirectX or OpenGL and compiled in the XNA. There is absolutely no reason they shouldn't have to make a few minor changes to recompile the game to make Windows binaries.

And what indy developer wouldn't? They want to maximize their audience exposure so it only makes sense to release on XBL, PC (Steam), and the PSN. The latter might take a bit more effort, but XBL to PC should be retardedly easy.
(01-24-2011, 01:33 PM)Caffeine link Wrote: [ -> ][quote author=Spore link=topic=4314.msg192759#msg192759 date=1295399974]
Popular retro RPG XBLA title Cthulhu Saves the World might make its way to PC shortly as the developer has set up a donation page promising that if $3,000 in donations are reached by the middle of February, they would port the title over.


I'm sorry, but thats total horse-shit, wish I had read it earlier, but XBL Games are written in C# using DirectX or OpenGL and compiled in the XNA. There is absolutely no reason they shouldn't have to make a few minor changes to recompile the game to make Windows binaries.

And what indy developer wouldn't? They want to maximize their audience exposure so it only makes sense to release on XBL, PC (Steam), and the PSN. The latter might take a bit more effort, but XBL to PC should be retardedly easy.
[/quote]

His justifications are that he is adding new stuff to the game and more importantly, he hasn't yet seen a penny from Microsoft because they pay quarterly so he doesn't have any income until then (and the poor sod's got a family).
Magicka looks pretty cool.
http://www.pcgamer.com/2011/01/24/cod-bl...r-trading/

Originally posted by Versus.

Viva la Revolution!
(01-24-2011, 03:09 PM)Eschatos link Wrote: [ -> ]Magicka looks pretty cool.

It does.  I look forward to accidentally killing my entire team.