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(06-10-2010, 11:42 PM)Squishy link Wrote: [ -> ]some notable things about deus ex: human revolution in the new game informer.

Developer quotes: "We started out scared, then we got to work." Work in this case began three years ago by bringing together a group of industry veterans, albeit veterans who were not involved in either of the previous Deus Ex games to carefully pick apart the first two releases and try to pinpoint what made them so beloved. And then they had to figure out how to bring those elements into a modern game.

As Eidos Montreal sees it, the key to the Deus Ex games is options. Every level has multiple solutions for completion, all of which can be broken down into four basic choices: combat, hacking, social, and stealth. It has a dialogue system like Mass Effect, where instead of picking a sentence, you pick an emotion or mood. If you're especially clever with how you mix social, hacking, and stealth abilities, it should even be possible to finish the game without killing anyone (save, perhaps for some boss encounters.)

When I suggest that the RPG elements might be a bit downplayed from the previous games, Dugas is quick to step in with an "I don't think so. (obligatory +Tim)" He explains that the team started out with a skill very reminiscent of the first Deus Ex, but as the game's plot became more ocused on augmentations, they decided it made more sense to place all the power within them. They didn't remove any skills from the game entirely, they just tied them to augmentations.

Pretty much everything noteworthy, it is set as a prequel 20-25 years before the first game so they could approach it like a new IP. The game director also notes that the writer of the first two games is working as a consultant to ensure that the story fits within the Deus Ex universe.

The should have just given Bill Gibson a fat sack of money to write the whole damn thing.
(06-11-2010, 10:46 AM)Greatbacon link Wrote: [ -> ][quote author=Spore link=topic=4314.msg157417#msg157417 date=1276270833]
APB beta keys here! Get your beta keys! When I was in the Euro beta, it was pretty damn unpolished. Let's see if it's shaped up.

http://keys.rockpapershotgun.com/
Key Based Success!
[/quote]

Wow, getting a beta key has never been so easy!
Some more Deus Ex stuff from eurogamer:

Quote:with DX3 you can't escape the feeling that Eidos Montreal knows what made the original such a classic, and the follow-up a disappointment in comparison.

Quote:When you see the game in motion you find yourself breathing sigh of relief after sigh of relief at the tiniest of things - from the way the screen looks after you've hacked a computer and are fiddling with security feeds, to the way a strength augmentation will let you pick up boxes that are in your path.

Quote:The fashion among the chattering classes is that of a cyber-renaissance - themes of Da Vinci and his anatomical studies, bouffant frills and ruffs in clothing and even floor designs taken from real-world castles and cathedrals can be found wherever the posh and augmented roam.

Quote:The narrative detail Eidos Montreal is talking about is staggering. When you return from your elongated shift at Sarif Industries (perhaps with some newly elongated arms and legs) the plants in your flat will be withered and dying - what with Jensen having not been around to water them.

Quote:There are between 1100 and 1300 different props in the game, each of them honed and designed to look like something that would be used (and useful) 17 years into the future: from microscopes and electro-photo frames all the way to cars and bus stops.

Quote:there'll be the usual question-and-answer sessions, but when you need to persuade a character, you will enter a game of verbal sparring.

Quote:If you've got the right augs, meanwhile, you could perhaps turn on your X-ray vision and see a guard casually leaning against the inside of a building - then break through the wall behind him and snap his stupid guard neck.

Quote:these guards have developed the worrying ability to look backwards at the same time as walking forwards.

Quote:Using a bungee-type augmentation, if you so choose, from that point you can smash down through the glass and slam into the concrete below - and then trigger the claymore aug implanted in your back that fires an ever-growing circle of ball-bearings into 360 degrees-worth of surprised henchmen.

Quote:Deus Ex: Human Revolution appears to be on track to being a faintly mind-blowing experience, wrapped up in a truly fascinating vision of the future... Could it all fall apart? Might the developers talk the talk, but not perform the Denton strut? Well, we've all seen it happen before - but as long as the game is given the development time it needs then my gut feeling implicitly states otherwise. The renaissance within Deus Ex: Human Revolution may well stretch further than the confines of its game world.

Quote:We definitely wanted to create a story that, despite at heart being a linear story, had key moments in it where the decisions you make can cause characters to disappear from the storyline.

Quote:"There are two kinds of takedown - you can kill the guy, or stun the guy. If you hold onto your trigger, you'll kill him. If you tap the trigger once, you'll stun the guy. With the guns, we have over 15 of them in the game - and most support stealth in combat. And yes, we do have tranquilisers."

Quote: All missions have multi-path solutions. It's not once in a while - it's all of them.

Quote:The thing is while you're doing A you can come across something, and can hack it and shut it down. If you do that then right away one of your colleagues will call you and ask, "Jensen, what did you just do?" You say: "I don't know. There was this switch and I shut it off."

Quote:when it's events that have been publicised within the game world you'll have things like characters say, "Erm gosh... were you forced to kill everyone in that building?" We want to keep that spirit in the new game.

Vandamguy

(06-11-2010, 10:40 AM)Spore link Wrote: [ -> ]APB beta keys here! Get your beta keys! When I was in the Euro beta, it was pretty damn unpolished. Let's see if it's shaped up.

http://keys.rockpapershotgun.com/
fuck yes done Big Grin
(06-11-2010, 01:38 AM)Versus-pwny- link Wrote: [ -> ][quote author=Squishy link=topic=4314.msg157354#msg157354 date=1276231328]It has a dialogue system like Mass Effect, where instead of picking a sentence, you pick an emotion or mood.

i really like sentences a LOT more than vague "moods", you don't know wtf is going to come out of your character's mouth :-\
[/quote]

They're going to dumb it down to the following "choices" - Happy, Mad, Sad, Shooty
(06-11-2010, 03:32 AM)dagrett link Wrote: [ -> ][quote author=Versus-pwny- link=topic=4314.msg157369#msg157369 date=1276238328]
[quote author=Squishy link=topic=4314.msg157354#msg157354 date=1276231328]It has a dialogue system like Mass Effect, where instead of picking a sentence, you pick an emotion or mood.

i really like sentences a LOT more than vague "moods", you don't know wtf is going to come out of your character's mouth :-\
[/quote]

just combine the two and add like 3x more dialogue options, in ME there were so many instances where you heard something totally different in your head than what actually came out, and im imagining this being hostile defensive passive agressive and just being really retarded
[/quote]

If there was a "retarded" or "moronic" option, I'd pick it every time Tongue
(06-11-2010, 11:16 AM)Caffeine link Wrote: [ -> ][quote author=Versus-pwny- link=topic=4314.msg157369#msg157369 date=1276238328]
[quote author=Squishy link=topic=4314.msg157354#msg157354 date=1276231328]It has a dialogue system like Mass Effect, where instead of picking a sentence, you pick an emotion or mood.

i really like sentences a LOT more than vague "moods", you don't know wtf is going to come out of your character's mouth :-\
[/quote]

They're going to dumb it down to the following "choices" - Happy, Mad, Sad, Shooty
[/quote]

god i can't find the picture that's like "the many faces of jc denton" or whatever
(06-11-2010, 10:40 AM)Spore link Wrote: [ -> ]APB beta keys here! Get your beta keys! When I was in the Euro beta, it was pretty damn unpolished. Let's see if it's shaped up.

http://keys.rockpapershotgun.com/

Got one Big Grin
(06-11-2010, 10:40 AM)Spore link Wrote: [ -> ]APB beta keys here! Get your beta keys! When I was in the Euro beta, it was pretty damn unpolished. Let's see if it's shaped up.

http://keys.rockpapershotgun.com/

Oops. I just got one of these, and it turns out I had somehow already received a beta key without asking for one (probably from applying to the closed beta twice). So if anyone who wants one doesn't get one, I have an extra.
(06-11-2010, 10:40 AM)Spore link Wrote: [ -> ]APB beta keys here! Get your beta keys! When I was in the Euro beta, it was pretty damn unpolished. Let's see if it's shaped up.

http://keys.rockpapershotgun.com/

Now I've got a key.  Thanks, Spore.  +1.
This is mostly for Karf, but Telltale have a survey up for what you want to see in their upcoming Back to the Future game series.

http://www.telltalegames.com/community/blogs/id-643

They seem to know what's up and why people love the movies.
The demo for Kane and Lynch 2 is on Steam now, and the full game is using Steamworks. I thought the first was alright for what it was. It had some good characters and situations. This new one seems to be all about making it more enjoyable to play. After this they better damn well make the next Hitman though...
yes, I REALLY want a hitman 5
The demo was pretty short, but it ended with exploding propane which is fun. The Youtube-like effects take a second to adjust to, but are pretty cool. I like how if you shoot a guy up enough it censors them out with blurring.
Somehow I missed last month's v1 release of a platformer called Frogatto & Friends, but thankfully RPS pointed it out to me. The art in the game is quite beautiful (especially some of the parallax scrolling) and the game mechanics work very well. It's completely free on PC/Mac/Linux or $5 on little iDevices. If this doesn't become an indie 'classic' I'll be very disappointed in the world.
WORMS: ARMAGEDDON DOTH BEEN RENAMED AND IS GON' BE ON STEAM

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
(08-05-2010, 04:20 PM)Kirby, the AxeHammer Zealot link Wrote: [ -> ]WORMS: ARMAGEDDON DOTH BEEN RENAMED AND IS GON' BE ON STEAM

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Old news.
Bioware doesn't like us anymore.

http://social.bioware.com/forum/1/topic/.../4376174/1

TLDR: Dragon Age 2 is more like Dragon Age .5: Super Console Limitations Edition.
(08-08-2010, 01:13 AM)Spore link Wrote: [ -> ]Bioware doesn't like us anymore.

http://social.bioware.com/forum/1/topic/.../4376174/1

TLDR: Dragon Age 2 is more like Dragon Age .5: Super Console Limitations Edition.

We can start calling them Activision Jr.
(08-08-2010, 01:13 AM)Spore link Wrote: [ -> ]Bioware doesn't like us anymore.

http://social.bioware.com/forum/1/topic/.../4376174/1

TLDR: Dragon Age 2 is more like Dragon Age .5: Super Console Limitations Edition.

Ugh not interested anymore. Between hearing this and the fact that the sequal will not be a direct tie-in to the first game (i.e. basically all those fancy character choices you made and felt like would impact the second game like they implied, now wont), my interest has completely been abolished.

There were some problems with DA:O's combat system but the overall concept was fun and unique, very tactical.

Witcher 2 looks good though